t
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@ -1,7 +1,9 @@
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package rip.tilly.bedwars.runnables;
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import lombok.AllArgsConstructor;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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@ -51,19 +53,27 @@ public class RespawnRunnable extends BukkitRunnable {
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this.player.playSound(this.player.getLocation(), Sound.ORB_PICKUP, 10F, 1F);
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// this.player.getInventory().setArmorContents(this.plugin.getGameManager().getGameArmor(this.playerData, this.playerData.getPlayerTeam().getTeamUpgrades()));
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for (ItemStack stack : this.plugin.getGameManager().getGameItems(this.playerData.getCurrentGameData(), this.playerData.getPlayerTeam().getTeamUpgrades())) {
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this.player.getInventory().addItem(stack);
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}
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// for (ItemStack stack : this.plugin.getGameManager().getGameItems(this.playerData.getCurrentGameData(), this.playerData.getPlayerTeam().getTeamUpgrades())) {
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// this.player.getInventory().addItem(stack);
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// }
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PlayerData playerData = this.plugin.getPlayerDataManager().getPlayerData(this.player.getUniqueId());
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PlayerCurrentGameData playerCurrentGameData = playerData.getCurrentGameData();
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playerCurrentGameData.giveTeamArmor(this.player, playerCurrentGameData);
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ItemStack itemStack = new ItemStack(Material.WOOD_SWORD, 1);
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if (playerCurrentGameData.getLevelForUpgrade(Upgrade.SHARPENED_SWORDS) == 1) {
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itemStack.addEnchantment(Enchantment.DAMAGE_ALL, 1);
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}
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if (playerCurrentGameData.getLevelForUpgrade(Upgrade.MANIAC_MINER) != 0) {
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this.player.addPotionEffect(new PotionEffect(PotionEffectType.FAST_DIGGING, 1000000, playerCurrentGameData.getLevelForUpgrade(Upgrade.MANIAC_MINER)));
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}
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player.getInventory().addItem(itemStack);
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this.game.getTeams().forEach(team -> team.playingPlayers().filter(player1 -> !this.player.equals(player1))
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.forEach(matchplayer -> matchplayer.sendMessage(CC.translate(this.gameTeam.getPlayerTeam().getChatColor() + this.player.getName() + " &ehas respawned!"))));
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