This commit is contained in:
Trixkz 2021-11-28 20:14:02 -05:00
parent 92b4ebfb34
commit c6ca791676
3 changed files with 233 additions and 14 deletions

View File

@ -6,6 +6,7 @@ import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import rip.tilly.bedwars.menus.shop.armor.ArmorMenu;
import rip.tilly.bedwars.menus.shop.blocks.BlocksMenu;
import rip.tilly.bedwars.menus.shop.utilities.UtilityMenu;
import rip.tilly.bedwars.utils.ItemBuilder;
import rip.tilly.bedwars.utils.menu.Button;
@ -20,7 +21,7 @@ public class ShopTypeButton extends Button {
@Override
public ItemStack getButtonItem(Player player) {
List<String> loreList = new ArrayList<>(shopType.getLore());
loreList.add("&eClick to open the " + shopType.getName() + " section!");
loreList.add("&eClick to open the " + shopType.getName() + " section");
return new ItemBuilder(shopType.getMaterial())
.durability(shopType.getData())
@ -39,9 +40,11 @@ public class ShopTypeButton extends Button {
break;
case BLOCKS:
new BlocksMenu().openMenu(player);
break;
case ARMOR:
new ArmorMenu().openMenu(player);
break;
case TOOLS:
break;
@ -52,6 +55,8 @@ public class ShopTypeButton extends Button {
case POTIONS:
break;
case UTILITY:
new UtilityMenu().openMenu(player);
break;
}
}

View File

@ -0,0 +1,145 @@
package rip.tilly.bedwars.menus.shop.utilities;
import lombok.AllArgsConstructor;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import rip.tilly.bedwars.BedWars;
import rip.tilly.bedwars.playerdata.PlayerData;
import rip.tilly.bedwars.utils.CC;
import rip.tilly.bedwars.utils.ItemBuilder;
import rip.tilly.bedwars.utils.PlayerUtil;
import rip.tilly.bedwars.utils.menu.Button;
import java.util.ArrayList;
import java.util.List;
@AllArgsConstructor
public class UtilityButton extends Button {
private String name;
private List<String> lore;
private Material material;
private int data;
private int amount;
private Material costType;
private String costTypeName;
private ChatColor costTypeColor;
private int cost;
private boolean color;
@Override
public ItemStack getButtonItem(Player player) {
List<String> lore = new ArrayList<>();
lore.add("");
for (String string : this.lore) {
lore.add("&7" + string);
}
lore.add("");
lore.add("&9Cost: " + costTypeColor + cost + " " + costTypeName);
lore.add("&9Amount: &e" + amount + "x");
int costItems = 0;
for (ItemStack contents : player.getInventory().getContents()) {
if (contents != null) {
if (contents.getType() == costType) {
costItems += contents.getAmount();
}
}
}
lore.add(" ");
lore.add(costItems >= cost ? "&aClick to purchase" : "&cYou don't have enough " + costTypeName);
PlayerData playerData = BedWars.getInstance().getPlayerDataManager().getPlayerData(player.getUniqueId());
if (color) {
return new ItemBuilder(material)
.name((costItems >= cost ? "&a" : "&c") + name)
.lore(lore)
.amount(amount)
.durability(playerData.getPlayerTeam().getColorData())
.hideFlags()
.build();
} else {
return new ItemBuilder(material)
.name((costItems >= cost ? "&a" : "&c") + name)
.lore(lore)
.amount(amount)
.durability(data)
.hideFlags()
.build();
}
}
@Override
public void clicked(Player player, int slot, ClickType clickType, int hotbarButton) {
if (clickType.isShiftClick()) {
return;
}
int costItems = 0;
for (ItemStack contents : player.getInventory().getContents()) {
if (contents != null) {
if (contents.getType() == costType) {
costItems += contents.getAmount();
}
}
}
if (costItems < cost) {
player.sendMessage(CC.translate("&cYou don't have enough " + costTypeName));
playFail(player);
return;
}
PlayerData playerData = BedWars.getInstance().getPlayerDataManager().getPlayerData(player.getUniqueId());
int finalCost = cost;
for (ItemStack i : player.getInventory().getContents()) {
if (i == null) {
continue;
}
if (i.getType() == costType) {
if (i.getAmount() < finalCost) {
finalCost -= i.getAmount();
PlayerUtil.minusAmount(player, i, i.getAmount());
player.updateInventory();
} else {
PlayerUtil.minusAmount(player, i, finalCost);
player.updateInventory();
break;
}
}
}
if (color) {
player.getInventory().addItem(new ItemBuilder(material)
.amount(amount)
.durability(playerData.getPlayerTeam().getColorData())
.hideFlags()
.build());
} else {
player.getInventory().addItem(new ItemBuilder(material)
.amount(amount)
.durability(data)
.hideFlags()
.build());
}
playNeutral(player);
}
}

View File

@ -4,18 +4,15 @@ import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import rip.tilly.bedwars.BedWars;
import rip.tilly.bedwars.menus.shop.ShopButton;
import rip.tilly.bedwars.menus.shop.ShopType;
import rip.tilly.bedwars.menus.shop.ShopTypeButton;
import rip.tilly.bedwars.menus.shop.tools.ShearsButton;
import rip.tilly.bedwars.playerdata.PlayerData;
import rip.tilly.bedwars.playerdata.currentgame.PlayerCurrentGameData;
import rip.tilly.bedwars.utils.CC;
import rip.tilly.bedwars.utils.ItemBuilder;
import rip.tilly.bedwars.utils.menu.Button;
import rip.tilly.bedwars.utils.menu.Menu;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
public class UtilityMenu extends Menu {
@ -36,20 +33,92 @@ public class UtilityMenu extends Menu {
public Map<Integer, Button> getButtons(Player player) {
Map<Integer, Button> buttons = new HashMap<>();
PlayerData playerData = this.main.getPlayerDataManager().getPlayerData(player.getUniqueId());
PlayerCurrentGameData playerCurrentGameData = playerData.getCurrentGameData();
for (ShopType types : ShopType.values()) {
buttons.put(types.getSlot(), new ShopTypeButton(types));
}
// im making the utility menu
// so, do not touch this
// lol
List<String> lore = new ArrayList<String>();
buttons.put(ShopType.UTILITY.getSlot() + 9, Button.placeholder(Material.STAINED_GLASS_PANE, (byte) 5, ""));
buttons.put(19, new ShopButton("Golden Apple", Material.GOLDEN_APPLE, 0, 1, Material.GOLD_INGOT, "Gold", ChatColor.GOLD, 3, true));
lore.add("Well rounded healing");
buttons.put(19, new UtilityButton("Golden Apple", lore, Material.GOLDEN_APPLE, 0, 1, Material.GOLD_INGOT, "Gold", ChatColor.GOLD, 3, true));
lore.clear();
lore.add("Spawns a silverfish where the");
lore.add("snowball lands to distract your");
lore.add("enemies");
buttons.put(20, new UtilityButton("Bed Bug", lore, Material.SNOW_BALL, 0, 1, Material.IRON_INGOT, "Iron", ChatColor.WHITE, 30, true));
lore.clear();
lore.add("Spawns an iron golem to help");
lore.add("defend your base");
buttons.put(21, new UtilityButton("Dream Defender", lore, Material.SNOW_BALL, 0, 1, Material.IRON_INGOT, "Iron", ChatColor.WHITE, 120, true));
lore.clear();
lore.add("Right click to throw a fireball");
lore.add("at your enemies when they are currently");
lore.add("walking on a bridge");
buttons.put(22, new UtilityButton("Fireball", lore, Material.FIREBALL, 0, 1, Material.IRON_INGOT, "Iron", ChatColor.WHITE, 40, true));
lore.clear();
lore.add("Instantly ignites and is ready");
lore.add("to explode things");
buttons.put(23, new UtilityButton("TNT", lore, Material.TNT, 0, 1, Material.GOLD_INGOT, "Gold", ChatColor.GOLD, 4, true));
lore.clear();
lore.add("The fastest way to get");
lore.add("to an enemy's base");
buttons.put(24, new UtilityButton("Ender Pearl", lore, Material.ENDER_PEARL, 0, 1, Material.EMERALD, "Emerald", ChatColor.DARK_GREEN, 4, true));
lore.clear();
lore.add("Awesome for clutching");
lore.add("and much more");
buttons.put(25, new UtilityButton("Water Bucket", lore, Material.WATER_BUCKET, 0, 1, Material.GOLD_INGOT, "Gold", ChatColor.GOLD, 6, true));
lore.clear();
lore.add("Right click to throw an egg");
lore.add("to then make a bridge in its");
lore.add("trail");
buttons.put(28, new UtilityButton("Bridge Egg", lore, Material.EGG, 0, 1, Material.EMERALD, "Emerald", ChatColor.DARK_GREEN, 1, true));
lore.clear();
lore.add("Avoid setting off a trap");
lore.add("for thirty seconds");
buttons.put(29, new UtilityButton("Magic Milk", lore, Material.MILK_BUCKET, 0, 1, Material.GOLD_INGOT, "Gold", ChatColor.GOLD, 4, true));
lore.clear();
lore.add("Awesome for distracting");
lore.add("your enemies");
buttons.put(30, new UtilityButton("Sponge", lore, Material.SPONGE, 0, 4, Material.GOLD_INGOT, "Gold", ChatColor.GOLD, 6, true));
lore.clear();
lore.add("Right click to make a");
lore.add("popup tower");
buttons.put(31, new UtilityButton("Popup Tower", lore, Material.CHEST, 0, 1, Material.IRON_INGOT, "Iron", ChatColor.WHITE, 24, true));
lore.clear();
this.fillEmptySlots(buttons, new ItemBuilder(Material.STAINED_GLASS_PANE).durability(7).name("").build());