fixed your bull shit
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@ -4,6 +4,8 @@ import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.inventory.ItemStack;
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import rip.tilly.bedwars.BedWars;
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import rip.tilly.bedwars.game.GameType;
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import rip.tilly.bedwars.menusystem.Menu;
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import rip.tilly.bedwars.menusystem.PlayerMenuUtil;
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import rip.tilly.bedwars.utils.CC;
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@ -14,8 +16,14 @@ import java.util.List;
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public class PlayAGameMenu extends Menu {
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public PlayAGameMenu(PlayerMenuUtil playerMenuUtil) {
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private BedWars main = BedWars.getInstance();
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private GameType gameType;
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public PlayAGameMenu(PlayerMenuUtil playerMenuUtil, GameType gameType) {
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super(playerMenuUtil);
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this.gameType = gameType;
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}
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@Override
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@ -54,6 +62,8 @@ public class PlayAGameMenu extends Menu {
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bedWars1v1Lore.add(CC.translate(""));
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bedWars1v1Lore.add(CC.translate("&9You have to start somewhere,"));
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bedWars1v1Lore.add(CC.translate("&9so why not start here?"));
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bedWars1v1Lore.add(CC.translate(""));
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bedWars1v1Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars1v1ItemStack = new ItemBuilder(Material.WOOD_SWORD).name(CC.translate("&dBedWars 1v1")).lore(bedWars1v1Lore).build();
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@ -61,6 +71,8 @@ public class PlayAGameMenu extends Menu {
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bedWars2v2Lore.add(CC.translate(""));
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bedWars2v2Lore.add(CC.translate("&9Adapt, overcome, and conquer,"));
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bedWars2v2Lore.add(CC.translate("&9you are advancing rapidly"));
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bedWars2v2Lore.add(CC.translate(""));
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bedWars2v2Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars2v2ItemStack = new ItemBuilder(Material.STONE_SWORD).name(CC.translate("&dBedWars 2v2")).lore(bedWars2v2Lore).build();
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@ -69,6 +81,9 @@ public class PlayAGameMenu extends Menu {
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bedWars3v3Lore.add(CC.translate("&9How crazy is this,"));
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bedWars3v3Lore.add(CC.translate("&9it seems like it was just yesterday"));
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bedWars3v3Lore.add(CC.translate("&9since you started"));
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bedWars3v3Lore.add(CC.translate(""));
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bedWars3v3Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars3v3ItemStack = new ItemBuilder(Material.IRON_SWORD).name(CC.translate("&dBedWars 3v3")).lore(bedWars3v3Lore).build();
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@ -77,6 +92,8 @@ public class PlayAGameMenu extends Menu {
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bedWars4v4Lore.add(CC.translate("&9You are now a master,"));
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bedWars4v4Lore.add(CC.translate("&9you can go up against"));
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bedWars4v4Lore.add(CC.translate("&9the undefeated PvP bot &7(Coming soon)"));
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bedWars4v4Lore.add(CC.translate(""));
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bedWars4v4Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars4v4ItemStack = new ItemBuilder(Material.DIAMOND_SWORD).name(CC.translate("&dBedWars 4v4")).lore(bedWars4v4Lore).build();
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