fixed your bull shit

This commit is contained in:
Trixkz 2021-11-22 07:28:22 -05:00
parent fea257f914
commit 1b022e25a9
5 changed files with 57 additions and 9 deletions

View File

@ -124,7 +124,7 @@ public final class BedWars extends JavaPlugin {
private void loadListeners() {
Arrays.asList(
new PlayerDataListener(), new RandomListeners(), new InteractListener(), new ButtonListener(),
new PlayerDataListener(), new RandomListeners(), new InteractListener(), new ButtonListener(), new MenuListener(),
new GameStartListener(), new GameEndListener(), new WorldListener(), new MovementListener(),
new PlayerKillListener()
).forEach(listener -> this.getServer().getPluginManager().registerEvents(listener, this));

View File

@ -10,8 +10,10 @@ import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.TrapDoor;
import rip.tilly.bedwars.BedWars;
import rip.tilly.bedwars.game.GameType;
import rip.tilly.bedwars.managers.hotbar.impl.HotbarItem;
import rip.tilly.bedwars.menus.queue.QueueMenu;
import rip.tilly.bedwars.menusystem.menu.PlayAGameMenu;
import rip.tilly.bedwars.playerdata.PlayerData;
import rip.tilly.bedwars.playerdata.PlayerState;
@ -75,7 +77,9 @@ public class InteractListener implements Listener {
case SPAWN:
switch (hotbarItem.getActionType()) {
case QUEUE_MENU:
new QueueMenu().openMenu(player);
for (GameType gameType : GameType.values()) {
new PlayAGameMenu(this.plugin.getPlayerMenuUtil(player), gameType).open();
}
break;
case SETTINGS_MENU:

View File

@ -0,0 +1,27 @@
package rip.tilly.bedwars.listeners;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.InventoryHolder;
import rip.tilly.bedwars.menusystem.Menu;
public class MenuListener implements Listener {
@EventHandler
public void onMenuClick(InventoryClickEvent event) {
InventoryHolder holder = event.getInventory().getHolder();
if (holder instanceof Menu) {
event.setCancelled(true);
if (event.getCurrentItem() == null) {
return;
}
Menu menu = (Menu) holder;
menu.handleMenu(event);
}
}
}

View File

@ -4,6 +4,8 @@ import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.ItemStack;
import rip.tilly.bedwars.BedWars;
import rip.tilly.bedwars.game.GameType;
import rip.tilly.bedwars.menusystem.Menu;
import rip.tilly.bedwars.menusystem.PlayerMenuUtil;
import rip.tilly.bedwars.utils.CC;
@ -14,8 +16,14 @@ import java.util.List;
public class PlayAGameMenu extends Menu {
public PlayAGameMenu(PlayerMenuUtil playerMenuUtil) {
private BedWars main = BedWars.getInstance();
private GameType gameType;
public PlayAGameMenu(PlayerMenuUtil playerMenuUtil, GameType gameType) {
super(playerMenuUtil);
this.gameType = gameType;
}
@Override
@ -54,6 +62,8 @@ public class PlayAGameMenu extends Menu {
bedWars1v1Lore.add(CC.translate(""));
bedWars1v1Lore.add(CC.translate("&9You have to start somewhere,"));
bedWars1v1Lore.add(CC.translate("&9so why not start here?"));
bedWars1v1Lore.add(CC.translate(""));
bedWars1v1Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
ItemStack bedWars1v1ItemStack = new ItemBuilder(Material.WOOD_SWORD).name(CC.translate("&dBedWars 1v1")).lore(bedWars1v1Lore).build();
@ -61,6 +71,8 @@ public class PlayAGameMenu extends Menu {
bedWars2v2Lore.add(CC.translate(""));
bedWars2v2Lore.add(CC.translate("&9Adapt, overcome, and conquer,"));
bedWars2v2Lore.add(CC.translate("&9you are advancing rapidly"));
bedWars2v2Lore.add(CC.translate(""));
bedWars2v2Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
ItemStack bedWars2v2ItemStack = new ItemBuilder(Material.STONE_SWORD).name(CC.translate("&dBedWars 2v2")).lore(bedWars2v2Lore).build();
@ -69,6 +81,9 @@ public class PlayAGameMenu extends Menu {
bedWars3v3Lore.add(CC.translate("&9How crazy is this,"));
bedWars3v3Lore.add(CC.translate("&9it seems like it was just yesterday"));
bedWars3v3Lore.add(CC.translate("&9since you started"));
bedWars3v3Lore.add(CC.translate(""));
bedWars3v3Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
ItemStack bedWars3v3ItemStack = new ItemBuilder(Material.IRON_SWORD).name(CC.translate("&dBedWars 3v3")).lore(bedWars3v3Lore).build();
@ -77,6 +92,8 @@ public class PlayAGameMenu extends Menu {
bedWars4v4Lore.add(CC.translate("&9You are now a master,"));
bedWars4v4Lore.add(CC.translate("&9you can go up against"));
bedWars4v4Lore.add(CC.translate("&9the undefeated PvP bot &7(Coming soon)"));
bedWars4v4Lore.add(CC.translate(""));
bedWars4v4Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
ItemStack bedWars4v4ItemStack = new ItemBuilder(Material.DIAMOND_SWORD).name(CC.translate("&dBedWars 4v4")).lore(bedWars4v4Lore).build();

View File

@ -48,28 +48,28 @@ public class ScoreboardProvider implements AssembleAdapter {
List<String> lines = new ArrayList<String>();
lines.add(CC.scoreboardBar);
boolean inParty = this.main.getPartyManager().getParty(playerData.getUniqueId()) != null;
if (inParty) {
if (this.main.getPartyManager().getParty(playerData.getUniqueId()) != null) {
Party party = this.main.getPartyManager().getParty(playerData.getUniqueId());
lines.add("&9Party Leader: &d" + Bukkit.getPlayer(party.getLeader()).getName());
lines.add("&9Party Members: &d" + party.getMembers().size() + "&7/&d" + party.getLimit());
lines.add(CC.scoreboardBar);
}
lines.add("&fOnline: &d" + this.main.getServer().getOnlinePlayers().size());
lines.add("&fPlaying: &d" + this.main.getGameManager().getPlaying());
if (playerData.getPlayerState() == PlayerState.QUEUE) {
QueueEntry queueEntry = this.main.getQueueManager().getQueueEntry(playerData.getUniqueId());
if (queueEntry != null) {
long queueTime = System.currentTimeMillis() - (this.main.getQueueManager().getPlayerQueueTime(playerData.getUniqueId()));
String formattedQueueTime = TimeUtils.formatIntoMMSS(Math.round(queueTime / 1000L));
lines.add(CC.scoreboardBar);
lines.add("&e" + queueEntry.getGameType().getName() + " Queue");
lines.add("&fTime: &d" + formattedQueueTime);
lines.add(CC.scoreboardBar);
}
}
lines.add("&fOnline: &d" + this.main.getServer().getOnlinePlayers().size());
lines.add("&fPlaying: &d" + this.main.getGameManager().getPlaying());
lines.add(" ");
lines.add("&fLevel: &d" + playerData.getLevel());