fixed your bull shit
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fea257f914
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1b022e25a9
@ -124,7 +124,7 @@ public final class BedWars extends JavaPlugin {
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private void loadListeners() {
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Arrays.asList(
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new PlayerDataListener(), new RandomListeners(), new InteractListener(), new ButtonListener(),
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new PlayerDataListener(), new RandomListeners(), new InteractListener(), new ButtonListener(), new MenuListener(),
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new GameStartListener(), new GameEndListener(), new WorldListener(), new MovementListener(),
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new PlayerKillListener()
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).forEach(listener -> this.getServer().getPluginManager().registerEvents(listener, this));
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@ -10,8 +10,10 @@ import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.TrapDoor;
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import rip.tilly.bedwars.BedWars;
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import rip.tilly.bedwars.game.GameType;
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import rip.tilly.bedwars.managers.hotbar.impl.HotbarItem;
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import rip.tilly.bedwars.menus.queue.QueueMenu;
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import rip.tilly.bedwars.menusystem.menu.PlayAGameMenu;
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import rip.tilly.bedwars.playerdata.PlayerData;
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import rip.tilly.bedwars.playerdata.PlayerState;
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@ -75,7 +77,9 @@ public class InteractListener implements Listener {
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case SPAWN:
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switch (hotbarItem.getActionType()) {
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case QUEUE_MENU:
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new QueueMenu().openMenu(player);
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for (GameType gameType : GameType.values()) {
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new PlayAGameMenu(this.plugin.getPlayerMenuUtil(player), gameType).open();
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}
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break;
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case SETTINGS_MENU:
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27
src/main/java/rip/tilly/bedwars/listeners/MenuListener.java
Normal file
27
src/main/java/rip/tilly/bedwars/listeners/MenuListener.java
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@ -0,0 +1,27 @@
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package rip.tilly.bedwars.listeners;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.inventory.InventoryHolder;
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import rip.tilly.bedwars.menusystem.Menu;
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public class MenuListener implements Listener {
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@EventHandler
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public void onMenuClick(InventoryClickEvent event) {
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InventoryHolder holder = event.getInventory().getHolder();
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if (holder instanceof Menu) {
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event.setCancelled(true);
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if (event.getCurrentItem() == null) {
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return;
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}
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Menu menu = (Menu) holder;
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menu.handleMenu(event);
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}
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}
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}
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@ -4,6 +4,8 @@ import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.inventory.ItemStack;
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import rip.tilly.bedwars.BedWars;
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import rip.tilly.bedwars.game.GameType;
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import rip.tilly.bedwars.menusystem.Menu;
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import rip.tilly.bedwars.menusystem.PlayerMenuUtil;
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import rip.tilly.bedwars.utils.CC;
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@ -14,8 +16,14 @@ import java.util.List;
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public class PlayAGameMenu extends Menu {
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public PlayAGameMenu(PlayerMenuUtil playerMenuUtil) {
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private BedWars main = BedWars.getInstance();
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private GameType gameType;
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public PlayAGameMenu(PlayerMenuUtil playerMenuUtil, GameType gameType) {
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super(playerMenuUtil);
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this.gameType = gameType;
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}
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@Override
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@ -54,6 +62,8 @@ public class PlayAGameMenu extends Menu {
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bedWars1v1Lore.add(CC.translate(""));
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bedWars1v1Lore.add(CC.translate("&9You have to start somewhere,"));
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bedWars1v1Lore.add(CC.translate("&9so why not start here?"));
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bedWars1v1Lore.add(CC.translate(""));
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bedWars1v1Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars1v1ItemStack = new ItemBuilder(Material.WOOD_SWORD).name(CC.translate("&dBedWars 1v1")).lore(bedWars1v1Lore).build();
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@ -61,6 +71,8 @@ public class PlayAGameMenu extends Menu {
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bedWars2v2Lore.add(CC.translate(""));
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bedWars2v2Lore.add(CC.translate("&9Adapt, overcome, and conquer,"));
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bedWars2v2Lore.add(CC.translate("&9you are advancing rapidly"));
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bedWars2v2Lore.add(CC.translate(""));
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bedWars2v2Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars2v2ItemStack = new ItemBuilder(Material.STONE_SWORD).name(CC.translate("&dBedWars 2v2")).lore(bedWars2v2Lore).build();
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@ -69,6 +81,9 @@ public class PlayAGameMenu extends Menu {
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bedWars3v3Lore.add(CC.translate("&9How crazy is this,"));
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bedWars3v3Lore.add(CC.translate("&9it seems like it was just yesterday"));
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bedWars3v3Lore.add(CC.translate("&9since you started"));
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bedWars3v3Lore.add(CC.translate(""));
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bedWars3v3Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars3v3ItemStack = new ItemBuilder(Material.IRON_SWORD).name(CC.translate("&dBedWars 3v3")).lore(bedWars3v3Lore).build();
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@ -77,6 +92,8 @@ public class PlayAGameMenu extends Menu {
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bedWars4v4Lore.add(CC.translate("&9You are now a master,"));
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bedWars4v4Lore.add(CC.translate("&9you can go up against"));
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bedWars4v4Lore.add(CC.translate("&9the undefeated PvP bot &7(Coming soon)"));
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bedWars4v4Lore.add(CC.translate(""));
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bedWars4v4Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars4v4ItemStack = new ItemBuilder(Material.DIAMOND_SWORD).name(CC.translate("&dBedWars 4v4")).lore(bedWars4v4Lore).build();
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@ -48,28 +48,28 @@ public class ScoreboardProvider implements AssembleAdapter {
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List<String> lines = new ArrayList<String>();
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lines.add(CC.scoreboardBar);
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boolean inParty = this.main.getPartyManager().getParty(playerData.getUniqueId()) != null;
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if (inParty) {
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if (this.main.getPartyManager().getParty(playerData.getUniqueId()) != null) {
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Party party = this.main.getPartyManager().getParty(playerData.getUniqueId());
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lines.add("&9Party Leader: &d" + Bukkit.getPlayer(party.getLeader()).getName());
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lines.add("&9Party Members: &d" + party.getMembers().size() + "&7/&d" + party.getLimit());
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lines.add(CC.scoreboardBar);
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}
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lines.add("&fOnline: &d" + this.main.getServer().getOnlinePlayers().size());
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lines.add("&fPlaying: &d" + this.main.getGameManager().getPlaying());
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if (playerData.getPlayerState() == PlayerState.QUEUE) {
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QueueEntry queueEntry = this.main.getQueueManager().getQueueEntry(playerData.getUniqueId());
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if (queueEntry != null) {
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long queueTime = System.currentTimeMillis() - (this.main.getQueueManager().getPlayerQueueTime(playerData.getUniqueId()));
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String formattedQueueTime = TimeUtils.formatIntoMMSS(Math.round(queueTime / 1000L));
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lines.add(CC.scoreboardBar);
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lines.add("&e" + queueEntry.getGameType().getName() + " Queue");
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lines.add("&fTime: &d" + formattedQueueTime);
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lines.add(CC.scoreboardBar);
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}
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}
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lines.add("&fOnline: &d" + this.main.getServer().getOnlinePlayers().size());
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lines.add("&fPlaying: &d" + this.main.getGameManager().getPlaying());
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lines.add(" ");
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lines.add("&fLevel: &d" + playerData.getLevel());
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