playercurrentgamedata.java LINE 58 is null
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@ -8,6 +8,7 @@ import rip.tilly.bedwars.BedWars;
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import rip.tilly.bedwars.game.arena.Arena;
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import rip.tilly.bedwars.menus.arena.ArenaManagerMenu;
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import rip.tilly.bedwars.utils.CC;
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import rip.tilly.bedwars.utils.menusystem.menu.UpgradesMenu;
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public class ArenaCommand implements CommandExecutor {
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@ -231,31 +231,31 @@ public class Game {
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public void tick(int amount, Game game) {
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if (this.secondsToMinutes(amount) == 5D) {
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game.broadcast("&bDiamond &egenerators have been upgraded to &bTier II&e.");
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game.broadcast("&bDiamond &egenerators have been upgraded to &bTier II");
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this.diamondGeneratorTier = GeneratorTier.TWO;
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}
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if (this.secondsToMinutes(amount) == 8D) {
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game.broadcast("&aEmerald &egenerators have been upgraded to &bTier II&e.");
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game.broadcast("&aEmerald &egenerators have been upgraded to &bTier II");
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this.emeraldGeneratorTier = GeneratorTier.TWO;
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}
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if (this.secondsToMinutes(amount) == 10D) {
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game.broadcast("&bDiamond &egenerators have been upgraded to &bTier III&e.");
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game.broadcast("&bDiamond &egenerators have been upgraded to &bTier III");
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this.diamondGeneratorTier = GeneratorTier.THREE;
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}
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if (this.secondsToMinutes(amount) == 12D) {
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game.broadcast("&aEmerald &egenerators have been upgraded to &bTier III&e.");
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game.broadcast("&aEmerald &egenerators have been upgraded to &bTier III");
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this.emeraldGeneratorTier = GeneratorTier.THREE;
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}
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if (this.secondsToMinutes(amount) == 15D) {
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game.broadcast("&bDiamond &egenerators have been upgraded to &bTier IV&e.");
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game.broadcast("&bDiamond &egenerators have been upgraded to &bTier IV");
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this.diamondGeneratorTier = GeneratorTier.FOUR;
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}
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@ -5,14 +5,17 @@ import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Villager;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.TrapDoor;
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import rip.tilly.bedwars.BedWars;
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import rip.tilly.bedwars.game.GameState;
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import rip.tilly.bedwars.managers.hotbar.impl.HotbarItem;
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import rip.tilly.bedwars.menus.queue.PlayAGameMenu;
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import rip.tilly.bedwars.menus.settings.SettingsMenu;
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@ -20,6 +23,7 @@ import rip.tilly.bedwars.menus.shop.blocks.BlocksMenu;
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import rip.tilly.bedwars.playerdata.PlayerData;
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import rip.tilly.bedwars.playerdata.PlayerState;
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import rip.tilly.bedwars.utils.CC;
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import rip.tilly.bedwars.utils.menusystem.menu.UpgradesMenu;
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public class InteractListener implements Listener {
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@ -139,6 +143,8 @@ public class InteractListener implements Listener {
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if (event.getRightClicked() instanceof ArmorStand) {
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event.setCancelled(true);
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return;
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}
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String name = event.getRightClicked().getCustomName();
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@ -153,17 +159,13 @@ public class InteractListener implements Listener {
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case "Item Shop":
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event.setCancelled(true);
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// open item shop gui
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player.sendMessage(CC.translate("&aItem shop menu opened"));
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new BlocksMenu().openMenu(player);
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break;
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case "Upgrades Shop":
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event.setCancelled(true);
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// open upgrades shop gui
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player.sendMessage(CC.translate("&aUpgrades shop menu opened"));
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new UpgradesMenu(this.plugin.getPlayerMenuUtil(player)).open(player);
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break;
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}
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@ -1,10 +1,32 @@
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package rip.tilly.bedwars.playerdata.currentgame;
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import lombok.Data;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import rip.tilly.bedwars.BedWars;
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import rip.tilly.bedwars.game.Game;
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import rip.tilly.bedwars.game.GameTeam;
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import rip.tilly.bedwars.generators.GeneratorTier;
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import rip.tilly.bedwars.generators.GeneratorType;
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import rip.tilly.bedwars.playerdata.PlayerData;
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import rip.tilly.bedwars.upgrades.Upgrade;
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import rip.tilly.bedwars.utils.CC;
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import rip.tilly.bedwars.utils.ItemBuilder;
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import java.util.HashMap;
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import java.util.ListIterator;
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import java.util.Map;
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import java.util.UUID;
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@Data
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public class PlayerCurrentGameData {
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private BedWars main = BedWars.getInstance();
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private int gameKills;
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private int gameBedsDestroyed;
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@ -13,4 +35,159 @@ public class PlayerCurrentGameData {
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private boolean shears = false;
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private ArmorType armorType = ArmorType.LEATHER;
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private Map<UUID, ArmorType> armor = new HashMap<UUID, ArmorType>();
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private Map<Upgrade, Integer> upgrades = new HashMap<Upgrade, Integer>();
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public int getLevelForUpgrade(Upgrade upgrade) {
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return this.upgrades.getOrDefault(upgrade, 0);
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}
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public int getCostToUpgrade(Upgrade upgrade) {
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return upgrade.getCostForLevel(this.upgrades.getOrDefault(upgrade, 0) + 1);
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}
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public void upgrade(Player player, Game game, Upgrade upgrade) {
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this.upgrades.put(upgrade, this.upgrades.getOrDefault(upgrade, 0) + 1);
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int level = this.upgrades.get(upgrade);
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PlayerData playerData = this.main.getPlayerDataManager().getPlayerData(player.getUniqueId());
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GameTeam gameTeam = game.getTeams().get(playerData.getTeamId());
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game.getTeams().stream().filter(team -> team == gameTeam).forEach(team -> team.playingPlayers().forEach(teamMember -> {
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teamMember.sendMessage(CC.translate("&6" + player.getName() + " upgraded " + upgrade.getFormattedName() + " to &cTier " + upgrade.getNumberToRomanNumeral(level)));
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// System.out.println("11111111111111111111111 - " + player.getName());
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playerData.getCurrentGameData().giveTeamArmor(player, this);
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int upgradeLevel = 0;
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switch (upgrade) {
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case SHARPENED_SWORDS:
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// System.out.println("2222222222222222");
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for (ListIterator<ItemStack> listIterator = player.getInventory().iterator(); listIterator.hasNext();) {
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ItemStack itemStack = listIterator.next();
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// System.out.println("33333333333333333");
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if (itemStack != null && itemStack.getType().name().toLowerCase().contains("sword")) {
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// System.out.println("444444444444444444444");
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itemStack.addEnchantment(Enchantment.DAMAGE_ALL, 1);
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}
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}
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break;
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case MANIAC_MINER:
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upgradeLevel = this.getLevelForUpgrade(upgrade);
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player.addPotionEffect(new PotionEffect(PotionEffectType.FAST_DIGGING, 1000000, upgradeLevel));
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break;
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case FASTER_FORGE:
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upgradeLevel = this.getLevelForUpgrade(upgrade);
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int upgradeLevelFinal = upgradeLevel;
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game.getActivatedGenerators().forEach(generator -> {
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switch (upgradeLevelFinal) {
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case 1:
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if (generator.getGeneratorType() != GeneratorType.EMERALD) {
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generator.setGeneratorTier(GeneratorTier.TWO);
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}
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break;
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case 2:
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if (generator.getGeneratorType() != GeneratorType.EMERALD) {
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generator.setGeneratorTier(GeneratorTier.THREE);
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}
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break;
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case 3:
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if (generator.getGeneratorType() != GeneratorType.EMERALD) {
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generator.setGeneratorTier(GeneratorTier.THREE);
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} else {
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generator.setActivated(true);
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generator.setGeneratorTier(GeneratorTier.ONE);
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}
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break;
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case 4:
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if (generator.getGeneratorType() != GeneratorType.EMERALD) {
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generator.setGeneratorTier(GeneratorTier.FOUR);
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} else {
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generator.setGeneratorTier(GeneratorTier.TWO);
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}
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break;
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}
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});
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break;
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}
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}));
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}
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public ArmorType getArmorType(Player player) {
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return this.armor.getOrDefault(player.getUniqueId(), ArmorType.LEATHER);
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}
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public void setArmorType(Player player, ArmorType armorType) {
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this.armor.put(player.getUniqueId(), armorType);
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this.giveTeamArmor(player, this);
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}
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public void giveTeamArmor(Player player, PlayerCurrentGameData playerCurrentGameData) {
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Material leggingsMaterial;
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Material bootsMaterial;
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Map<Enchantment, Integer> protection = new HashMap<Enchantment, Integer>();
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int level = playerCurrentGameData.getLevelForUpgrade(Upgrade.PROTECTION);
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if (level != 0) {
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protection.put(Enchantment.PROTECTION_ENVIRONMENTAL, level);
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}
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Game game = this.main.getGameManager().getGame(player.getUniqueId());
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PlayerData playerData = this.main.getPlayerDataManager().getPlayerData(player.getUniqueId());
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GameTeam gameTeam = game.getTeams().get(playerData.getTeamId());
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player.getInventory().setHelmet((new ItemBuilder(Material.LEATHER_HELMET)).durability(gameTeam.getPlayerTeam().getColorData()).addEnchantments(protection).build());
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player.getInventory().setChestplate((new ItemBuilder(Material.LEATHER_CHESTPLATE)).durability(gameTeam.getPlayerTeam().getColorData()).addEnchantments(protection).build());
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ArmorType armorType = this.getArmorType(player);
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if (armorType == ArmorType.LEATHER) {
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player.getInventory().setLeggings((new ItemBuilder(Material.LEATHER_LEGGINGS)).durability(gameTeam.getPlayerTeam().getColorData()).addEnchantments(protection).build());
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player.getInventory().setBoots((new ItemBuilder(Material.LEATHER_BOOTS)).durability(gameTeam.getPlayerTeam().getColorData()).addEnchantments(protection).build());
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return;
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}
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switch (armorType) {
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case CHAIN:
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leggingsMaterial = Material.CHAINMAIL_LEGGINGS;
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bootsMaterial = Material.CHAINMAIL_BOOTS;
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break;
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case IRON:
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leggingsMaterial = Material.IRON_LEGGINGS;
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bootsMaterial = Material.IRON_BOOTS;
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break;
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case DIAMOND:
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leggingsMaterial = Material.DIAMOND_LEGGINGS;
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bootsMaterial = Material.DIAMOND_BOOTS;
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break;
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default:
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return;
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}
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player.getInventory().setLeggings((new ItemBuilder(leggingsMaterial)).durability(gameTeam.getPlayerTeam().getColorData()).addEnchantments(protection).build());
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player.getInventory().setBoots((new ItemBuilder(bootsMaterial)).durability(gameTeam.getPlayerTeam().getColorData()).addEnchantments(protection).build());
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}
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}
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@ -4,6 +4,8 @@ import lombok.AllArgsConstructor;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.util.Vector;
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import org.github.paperspigot.Title;
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@ -12,6 +14,8 @@ import rip.tilly.bedwars.game.Game;
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import rip.tilly.bedwars.game.GameTeam;
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import rip.tilly.bedwars.playerdata.PlayerData;
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import rip.tilly.bedwars.playerdata.PlayerState;
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import rip.tilly.bedwars.playerdata.currentgame.PlayerCurrentGameData;
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import rip.tilly.bedwars.upgrades.Upgrade;
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import rip.tilly.bedwars.utils.CC;
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@AllArgsConstructor
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@ -46,11 +50,20 @@ public class RespawnRunnable extends BukkitRunnable {
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this.player.sendMessage(CC.translate("&aYou have respawned!"));
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this.player.playSound(this.player.getLocation(), Sound.ORB_PICKUP, 10F, 1F);
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this.player.getInventory().setArmorContents(this.plugin.getGameManager().getGameArmor(this.playerData, this.playerData.getPlayerTeam().getTeamUpgrades()));
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// this.player.getInventory().setArmorContents(this.plugin.getGameManager().getGameArmor(this.playerData, this.playerData.getPlayerTeam().getTeamUpgrades()));
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for (ItemStack stack : this.plugin.getGameManager().getGameItems(this.playerData.getCurrentGameData(), this.playerData.getPlayerTeam().getTeamUpgrades())) {
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this.player.getInventory().addItem(stack);
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}
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PlayerData playerData = this.plugin.getPlayerDataManager().getPlayerData(this.player.getUniqueId());
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PlayerCurrentGameData playerCurrentGameData = playerData.getCurrentGameData();
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playerCurrentGameData.giveTeamArmor(this.player, playerCurrentGameData);
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if (playerCurrentGameData.getLevelForUpgrade(Upgrade.MANIAC_MINER) != 0) {
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this.player.addPotionEffect(new PotionEffect(PotionEffectType.FAST_DIGGING, 1000000, playerCurrentGameData.getLevelForUpgrade(Upgrade.MANIAC_MINER)));
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}
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this.game.getTeams().forEach(team -> team.playingPlayers().filter(player1 -> !this.player.equals(player1))
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.forEach(matchplayer -> matchplayer.sendMessage(CC.translate(this.gameTeam.getPlayerTeam().getChatColor() + this.player.getName() + " &ehas respawned!"))));
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156
src/main/java/rip/tilly/bedwars/upgrades/Upgrade.java
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156
src/main/java/rip/tilly/bedwars/upgrades/Upgrade.java
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@ -0,0 +1,156 @@
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package rip.tilly.bedwars.upgrades;
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public enum Upgrade {
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SHARPENED_SWORDS,
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PROTECTION,
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MANIAC_MINER,
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FASTER_FORGE,
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HEAL_POOL,
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DRAGON_BUFF,
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TRAP;
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public int getHighestLevel() {
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switch (this) {
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case SHARPENED_SWORDS:
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case HEAL_POOL:
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case DRAGON_BUFF:
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case TRAP:
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return 1;
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case PROTECTION:
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case FASTER_FORGE:
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return 4;
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case MANIAC_MINER:
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return 2;
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}
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return -1;
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}
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public int getCostForLevel(int level) {
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if (this.getHighestLevel() < level) {
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return -1;
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}
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switch (this) {
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case SHARPENED_SWORDS:
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return 4;
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case PROTECTION:
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if (level == 1) {
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return 2;
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}
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if (level == 2) {
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return 4;
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}
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if (level == 3) {
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return 8;
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}
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return 16;
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case MANIAC_MINER:
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if (level == 1) {
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return 2;
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}
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return 4;
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case FASTER_FORGE:
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if (level == 1) {
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return 2;
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}
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if (level == 2) {
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return 4;
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}
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if (level == 3) {
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return 6;
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}
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return 8;
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case HEAL_POOL:
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case DRAGON_BUFF:
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case TRAP:
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return 1;
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}
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return -1;
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}
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public String getPerkForLevel(int level) {
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switch (this) {
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case SHARPENED_SWORDS:
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case DRAGON_BUFF:
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case TRAP:
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return null;
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case PROTECTION:
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return "Protection " + this.getNumberToRomanNumeral(level);
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case MANIAC_MINER:
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return "Haste " + this.getNumberToRomanNumeral(level);
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case FASTER_FORGE:
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if (level == 1) {
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return "+50% Resources";
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}
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if (level == 2) {
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return "+100% Resources";
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}
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if (level == 3) {
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return "Spawn Emeralds";
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}
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return "+200% Resources";
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case HEAL_POOL:
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return "Regeneration " + this.getNumberToRomanNumeral(level);
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}
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return null;
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}
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public String getNumberToRomanNumeral(int number) {
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StringBuilder stringBuilder = new StringBuilder();
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int times = 0;
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String[] romans = {"I", "IV", "V", "IX", "X", "XL", "L", "XC", "C", "CD", "D", "CM", "M"};
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int[] ints = {1, 4, 5, 9, 10, 40, 50, 90, 100, 400, 500, 900, 1000};
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|
||||
for (int i = ints.length - 1; i >= 0; i--) {
|
||||
times = number / ints[i];
|
||||
|
||||
number %= ints[i];
|
||||
|
||||
while (times > 0) {
|
||||
stringBuilder.append(romans[i]);
|
||||
|
||||
times--;
|
||||
}
|
||||
}
|
||||
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
public String getFormattedName() {
|
||||
switch (this) {
|
||||
case SHARPENED_SWORDS:
|
||||
return "Sharpened Swords";
|
||||
case PROTECTION:
|
||||
return "Protection";
|
||||
case MANIAC_MINER:
|
||||
return "Maniac Miner";
|
||||
case FASTER_FORGE:
|
||||
return "Faster Forge";
|
||||
case HEAL_POOL:
|
||||
return "Heal Pool";
|
||||
case DRAGON_BUFF:
|
||||
return "Dragon Buff";
|
||||
case TRAP:
|
||||
return "Trap";
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
}
|
119
src/main/java/rip/tilly/bedwars/upgrades/UpgradeItem.java
Normal file
119
src/main/java/rip/tilly/bedwars/upgrades/UpgradeItem.java
Normal file
@ -0,0 +1,119 @@
|
||||
package rip.tilly.bedwars.upgrades;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import rip.tilly.bedwars.game.Game;
|
||||
import rip.tilly.bedwars.playerdata.currentgame.PlayerCurrentGameData;
|
||||
import rip.tilly.bedwars.utils.CC;
|
||||
import rip.tilly.bedwars.utils.ItemBuilder;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.ListIterator;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
public class UpgradeItem {
|
||||
|
||||
private String name;
|
||||
|
||||
private String[] lore;
|
||||
|
||||
private Material material;
|
||||
|
||||
private Upgrade upgrade;
|
||||
|
||||
public UpgradeItem(String name, String[] lore, Material material, Upgrade upgrade) {
|
||||
this.name = name;
|
||||
this.lore = lore;
|
||||
this.material = material;
|
||||
this.upgrade = upgrade;
|
||||
}
|
||||
|
||||
public ItemStack getItemStack(Player player, PlayerCurrentGameData playerCurrentGameData) {
|
||||
int level = playerCurrentGameData.getLevelForUpgrade(this.upgrade);
|
||||
|
||||
ItemBuilder itemBuilder = new ItemBuilder(this.material, Math.min(level + 1, this.upgrade.getHighestLevel()));
|
||||
itemBuilder.name(CC.translate("&e" + this.name + " " + this.upgrade.getNumberToRomanNumeral(Math.min(level + 1, this.upgrade.getHighestLevel()))));
|
||||
|
||||
List<String> lore = Arrays.stream(this.lore).map(line -> "&7" + line).collect(Collectors.toList());
|
||||
lore.add(CC.translate(""));
|
||||
|
||||
if (this.upgrade.getHighestLevel() == 1) {
|
||||
lore.add(CC.translate("&7Cost: &b" + this.upgrade.getCostForLevel(1) + " Diamond" + (this.upgrade.getCostForLevel(1) == 1 ? "" : "s")));
|
||||
} else {
|
||||
for (int i = 0; i < this.upgrade.getHighestLevel(); i++) {
|
||||
int amount = i + 1;
|
||||
|
||||
String string = this.upgrade.getCostForLevel(amount) + " Diamond" + (this.upgrade.getCostForLevel(amount) == 1 ? "" : "s");
|
||||
|
||||
lore.add(CC.translate((level < amount ? "&7" : "&a") + "Tier " + amount + ": " + this.upgrade.getPerkForLevel(amount) + ", &b" + string));
|
||||
}
|
||||
}
|
||||
|
||||
lore.add(CC.translate(""));
|
||||
|
||||
if (playerCurrentGameData.getCostToUpgrade(this.upgrade) != -1) {
|
||||
if (this.canBuy(player, level + 1)) {
|
||||
lore.add(CC.translate("&aClick to purchase"));
|
||||
} else {
|
||||
lore.add(CC.translate("&cNot enough diamonds"));
|
||||
}
|
||||
} else {
|
||||
lore.add(CC.translate("&aUnlocked"));
|
||||
}
|
||||
|
||||
itemBuilder = itemBuilder.lore(lore);
|
||||
|
||||
return itemBuilder.build();
|
||||
}
|
||||
|
||||
public void buy(Player player, int level, Game game, PlayerCurrentGameData playerCurrentGameData) {
|
||||
if (!this.canBuy(player, level)) {
|
||||
return;
|
||||
}
|
||||
|
||||
int price = this.upgrade.getCostForLevel(level);
|
||||
int removed = 0;
|
||||
|
||||
for (ListIterator<ItemStack> listIterator = player.getInventory().iterator(); listIterator.hasNext();) {
|
||||
ItemStack itemStack = listIterator.next();
|
||||
|
||||
if (itemStack != null && itemStack.getType() == Material.DIAMOND) {
|
||||
if (itemStack.getAmount() >= price) {
|
||||
removed += itemStack.getAmount() - price;
|
||||
|
||||
itemStack.setAmount(itemStack.getAmount() - price);
|
||||
} else {
|
||||
removed += itemStack.getAmount();
|
||||
|
||||
itemStack.setAmount(0);
|
||||
}
|
||||
|
||||
if (price <= removed) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
playerCurrentGameData.upgrade(player, game, this.upgrade);
|
||||
}
|
||||
|
||||
public boolean canBuy(Player player, int level) {
|
||||
int amount = 0;
|
||||
|
||||
for (ListIterator<ItemStack> listIterator = player.getInventory().iterator(); listIterator.hasNext();) {
|
||||
ItemStack itemStack = listIterator.next();
|
||||
|
||||
if (itemStack != null && itemStack.getType() == Material.DIAMOND) {
|
||||
amount += itemStack.getAmount();
|
||||
}
|
||||
}
|
||||
|
||||
return amount >= this.upgrade.getCostForLevel(level);
|
||||
}
|
||||
|
||||
public Upgrade getUpgrade() {
|
||||
return this.upgrade;
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ import org.bukkit.material.MaterialData;
|
||||
import java.lang.reflect.Field;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
public class ItemBuilder implements Listener {
|
||||
@ -32,6 +33,10 @@ public class ItemBuilder implements Listener {
|
||||
this.is = is;
|
||||
}
|
||||
|
||||
public ItemBuilder(Material m, int amount) {
|
||||
this.is = new ItemStack(m, amount);
|
||||
}
|
||||
|
||||
public ItemBuilder amount(final int amount) {
|
||||
is.setAmount(amount);
|
||||
|
||||
@ -192,6 +197,11 @@ public class ItemBuilder implements Listener {
|
||||
}
|
||||
}
|
||||
|
||||
public ItemBuilder addEnchantments(Map<Enchantment, Integer> enchantments) {
|
||||
this.is.addEnchantments(enchantments);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ItemStack build() {
|
||||
return is;
|
||||
}
|
||||
|
@ -2,6 +2,7 @@ package rip.tilly.bedwars.utils.menusystem;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.InventoryHolder;
|
||||
@ -27,12 +28,12 @@ public abstract class Menu implements InventoryHolder {
|
||||
|
||||
public abstract void handleMenu(InventoryClickEvent event);
|
||||
|
||||
public abstract void setMenuItems();
|
||||
public abstract void setMenuItems(Player player);
|
||||
|
||||
public void open() {
|
||||
public void open(Player player) {
|
||||
inventory = Bukkit.createInventory(this, getSlots(), getMenuName());
|
||||
|
||||
this.setMenuItems();
|
||||
this.setMenuItems(player);
|
||||
|
||||
playerMenuUtil.getOwner().openInventory(inventory);
|
||||
}
|
||||
|
@ -0,0 +1,100 @@
|
||||
package rip.tilly.bedwars.utils.menusystem.menu;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import rip.tilly.bedwars.BedWars;
|
||||
import rip.tilly.bedwars.game.Game;
|
||||
import rip.tilly.bedwars.playerdata.PlayerData;
|
||||
import rip.tilly.bedwars.playerdata.currentgame.PlayerCurrentGameData;
|
||||
import rip.tilly.bedwars.upgrades.Upgrade;
|
||||
import rip.tilly.bedwars.upgrades.UpgradeItem;
|
||||
import rip.tilly.bedwars.utils.CC;
|
||||
import rip.tilly.bedwars.utils.menusystem.Menu;
|
||||
import rip.tilly.bedwars.utils.menusystem.PlayerMenuUtil;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public class UpgradesMenu extends Menu {
|
||||
|
||||
private BedWars main = BedWars.getInstance();
|
||||
|
||||
List<UpgradeItem> upgradeItems = new ArrayList<UpgradeItem>();
|
||||
|
||||
public UpgradesMenu(PlayerMenuUtil playerMenuUtil) {
|
||||
super(playerMenuUtil);
|
||||
|
||||
this.upgradeItems.add(new UpgradeItem("Sharpened Swords", new String[]{"Your team permanently gains", "sharpness one on all swords"}, Material.IRON_SWORD, Upgrade.SHARPENED_SWORDS));
|
||||
this.upgradeItems.add(new UpgradeItem("Reinforced Armor", new String[]{"Your team permanently gets", "protection one all all armor"}, Material.IRON_CHESTPLATE, Upgrade.PROTECTION));
|
||||
this.upgradeItems.add(new UpgradeItem("Maniac Miner", new String[]{"Your team will permanently get haste"}, Material.GOLD_PICKAXE, Upgrade.MANIAC_MINER));
|
||||
this.upgradeItems.add(new UpgradeItem("Faster Forge", new String[]{"Increase your team's generator speed"}, Material.FURNACE, Upgrade.FASTER_FORGE));
|
||||
this.upgradeItems.add(new UpgradeItem("Heal Pool", new String[]{"Your team permanently gains", "Sharpness 1 on all swords"}, Material.BEACON, Upgrade.HEAL_POOL));
|
||||
this.upgradeItems.add(new UpgradeItem("Dragon Buff", new String[]{"Your team permanently gains", "Sharpness 1 on all swords"}, Material.DRAGON_EGG, Upgrade.DRAGON_BUFF));
|
||||
this.upgradeItems.add(new UpgradeItem("Trap", new String[]{"Get an alert when players", "come to your base"}, Material.TRIPWIRE_HOOK, Upgrade.TRAP));
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getMenuName() {
|
||||
return CC.translate("&eUpgrades Menu");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSlots() {
|
||||
return 27;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleMenu(InventoryClickEvent event) {
|
||||
Player player = (Player) event.getWhoClicked();
|
||||
|
||||
PlayerData playerData = this.main.getPlayerDataManager().getPlayerData(player.getUniqueId());
|
||||
|
||||
PlayerCurrentGameData playerCurrentGameData = playerData.getCurrentGameData();
|
||||
|
||||
Game game = this.main.getGameManager().getGameFromUUID(player.getUniqueId());
|
||||
|
||||
if (event.getView().getTitle().equalsIgnoreCase(CC.translate("&eUpgrades Menu"))) {
|
||||
for (UpgradeItem upgradeItem : this.upgradeItems) {
|
||||
if (upgradeItem.getItemStack(player, playerCurrentGameData).getItemMeta().getDisplayName().equalsIgnoreCase(event.getCurrentItem().getItemMeta().getDisplayName())) {
|
||||
if (playerCurrentGameData.getCostToUpgrade(upgradeItem.getUpgrade()) == -1) {
|
||||
player.sendMessage(CC.translate("&cYour team already has the highest upgrade for &c&l" + upgradeItem.getUpgrade().getFormattedName()));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (upgradeItem.canBuy(player, playerCurrentGameData.getLevelForUpgrade(upgradeItem.getUpgrade()) + 1)) {
|
||||
upgradeItem.buy(player, playerCurrentGameData.getLevelForUpgrade(upgradeItem.getUpgrade()) + 1, game, playerCurrentGameData);
|
||||
|
||||
player.updateInventory();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
player.sendMessage(CC.translate("&cYou do not have enough diamonds for &c&l" + upgradeItem.getUpgrade().getFormattedName() + " " + upgradeItem.getUpgrade().getNumberToRomanNumeral(playerCurrentGameData.getLevelForUpgrade(upgradeItem.getUpgrade()) + 1)));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setMenuItems(Player player) {
|
||||
PlayerData playerData = this.main.getPlayerDataManager().getPlayerData(player.getUniqueId());
|
||||
|
||||
PlayerCurrentGameData playerCurrentGameData = playerData.getCurrentGameData();
|
||||
|
||||
for (int i = 0; i < this.inventory.getSize(); i++) {
|
||||
this.inventory.setItem(i, this.FILLER_GLASS);
|
||||
}
|
||||
|
||||
AtomicInteger atomicInteger = new AtomicInteger(10);
|
||||
|
||||
this.upgradeItems.forEach(itemStack -> {
|
||||
this.inventory.setItem(atomicInteger.get(), itemStack.getItemStack(player, playerCurrentGameData));
|
||||
|
||||
atomicInteger.addAndGet(1);
|
||||
});
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user