t
This commit is contained in:
parent
e0418654bb
commit
093ec17f0c
@ -23,11 +23,12 @@
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<change beforePath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/game/GameState.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/game/GameState.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/game/events/GameStartEvent.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/game/events/GameStartEvent.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/game/GameType.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/game/GameType.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/menus/queue/QueueMenu.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/menus/queue/PlayAGameMenu.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/menusystem/menu/PlayAGameMenu.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/menusystem/menu/PlayAGameMenu.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/providers/scoreboard/ScoreboardProvider.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/rip/tilly/bedwars/providers/scoreboard/ScoreboardProvider.java" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -165,21 +166,21 @@
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<state width="1493" height="204" key="GridCell.Tab.0.right" timestamp="1637586640339">
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</component>
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</project>
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@ -11,16 +11,16 @@ import java.util.List;
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@RequiredArgsConstructor
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public enum GameType {
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V1(10, "1v1", Arrays.asList(" ", "&9You have to start somewhere,", "&9so why not start here?"),
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V1(10, "BedWars 1v1", Arrays.asList(" ", "&9You have to start somewhere,", "&9so why not start here?"),
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Material.WOOD_SWORD,
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0, 2),
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V2(12, "2v2", Arrays.asList(" ", "&9Adapt, overcome and conquer,", "&9you are advancing rapidly."),
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V2(12, "BedWars 2v2", Arrays.asList(" ", "&9Adapt, overcome and conquer,", "&9you are advancing rapidly"),
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Material.STONE_SWORD,
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0, 4),
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V3(14, "3v3", Arrays.asList(" ", "&9How crazy is this, it seems", "&9like it was just yesterday", "&9since you started."),
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V3(14, "BedWars 3v3", Arrays.asList(" ", "&9How crazy is this,", "&9it seems like it was just yesterday", "&9since you started"),
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Material.IRON_SWORD,
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0, 6),
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V4(16, "4v4", Arrays.asList(" ", "&9You are now a master of BedWars,", "&9you are now capable of going", "&9up against the undefeated PvP Bot", "&7(Coming soon...)"),
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V4(16, "BedWars 4v4", Arrays.asList(" ", "&9You are now a master,", "&9you can go up against", "&9the undefeated PvP bot &7(Coming soon)"),
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Material.DIAMOND_SWORD, 0, 8);
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private final int slot;
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@ -10,10 +10,8 @@ import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.TrapDoor;
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import rip.tilly.bedwars.BedWars;
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import rip.tilly.bedwars.game.GameType;
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import rip.tilly.bedwars.managers.hotbar.impl.HotbarItem;
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import rip.tilly.bedwars.menus.queue.QueueMenu;
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import rip.tilly.bedwars.menusystem.menu.PlayAGameMenu;
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import rip.tilly.bedwars.menus.queue.PlayAGameMenu;
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import rip.tilly.bedwars.playerdata.PlayerData;
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import rip.tilly.bedwars.playerdata.PlayerState;
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@ -77,10 +75,7 @@ public class InteractListener implements Listener {
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case SPAWN:
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switch (hotbarItem.getActionType()) {
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case QUEUE_MENU:
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new QueueMenu().openMenu(player);
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// for (GameType gameType : GameType.values()) {
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// new PlayAGameMenu(this.plugin.getPlayerMenuUtil(player), gameType).open();
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// }
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new PlayAGameMenu().openMenu(player);
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break;
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case SETTINGS_MENU:
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@ -101,7 +96,7 @@ public class InteractListener implements Listener {
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// open party games menu
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break;
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case PARTY_INFO:
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player.performCommand("party info");
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player.chat("/party info");
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break;
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case PARTY_LEAVE:
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@ -17,7 +17,7 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class QueueMenu extends Menu {
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public class PlayAGameMenu extends Menu {
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@Override
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public boolean isUpdateAfterClick() {
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@ -34,17 +34,17 @@ public class QueueMenu extends Menu {
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Map<Integer, Button> buttons = new HashMap<>();
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for (GameType type : GameType.values()) {
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buttons.put(type.getSlot(), new QueueButton("&d&l" + type.getName(), type.getLore(), type, type.getMaterial(), type.getData()));
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buttons.put(type.getSlot(), new QueueButton("&d" + type.getName(), type.getLore(), type, type.getMaterial(), type.getData()));
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}
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fillEmptySlots(buttons, new ItemBuilder(Material.STAINED_GLASS_PANE).durability(7).name(" ").build());
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fillEmptySlots(buttons, new ItemBuilder(Material.STAINED_GLASS_PANE).durability(7).name("").build());
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return buttons;
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}
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@Override
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public int getSize() {
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return 3 * 9;
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return 27;
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}
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@AllArgsConstructor
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@ -62,19 +62,12 @@ public class QueueMenu extends Menu {
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loreList.add(" ");
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loreList.add("&fPlaying: &b" + BedWars.getInstance().getGameManager().getPlayingByType(gameType));
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return new ItemBuilder(material)
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.name(name)
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.durability(data)
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.amount(BedWars.getInstance().getGameManager().getPlayingByType(gameType) > 0 ? BedWars.getInstance().getGameManager().getPlayingByType(gameType) : 1)
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.lore(loreList)
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.hideFlags()
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.build();
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return new ItemBuilder(material).name(name).durability(data).amount(BedWars.getInstance().getGameManager().getPlayingByType(gameType) > 0 ? BedWars.getInstance().getGameManager().getPlayingByType(gameType) : 1).lore(loreList).build();
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}
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@Override
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public void clicked(Player player, int slot, ClickType clickType, int hotbarButton) {
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BedWars.getInstance().getQueueManager().addPlayerToQueue(player, BedWars.getInstance().getPlayerDataManager().getPlayerData(player.getUniqueId()), gameType);
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playNeutral(player);
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}
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}
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}
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@ -1,98 +0,0 @@
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package rip.tilly.bedwars.menusystem.menu;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.inventory.ItemStack;
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import rip.tilly.bedwars.BedWars;
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import rip.tilly.bedwars.game.GameType;
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import rip.tilly.bedwars.menusystem.Menu;
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import rip.tilly.bedwars.menusystem.PlayerMenuUtil;
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import rip.tilly.bedwars.utils.CC;
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import rip.tilly.bedwars.utils.ItemBuilder;
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import java.util.ArrayList;
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import java.util.List;
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public class PlayAGameMenu extends Menu {
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private BedWars main = BedWars.getInstance();
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private GameType gameType;
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public PlayAGameMenu(PlayerMenuUtil playerMenuUtil, GameType gameType) {
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super(playerMenuUtil);
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this.gameType = gameType;
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}
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@Override
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public String getMenuName() {
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return CC.translate("&eSelect a game to play...");
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}
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@Override
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public int getSlots() {
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return 27;
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}
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@Override
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public void handleMenu(InventoryClickEvent event) {
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Player player = (Player) event.getWhoClicked();
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if (event.getView().getTitle().equalsIgnoreCase(CC.translate("&eSelect a game to play..."))) {
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this.main.getQueueManager().addPlayerToQueue(player, BedWars.getInstance().getPlayerDataManager().getPlayerData(player.getUniqueId()), this.gameType);
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player.closeInventory();
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}
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}
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@Override
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public void setMenuItems() {
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List<String> bedWars1v1Lore = new ArrayList<String>();
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bedWars1v1Lore.add(CC.translate(""));
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bedWars1v1Lore.add(CC.translate("&9You have to start somewhere,"));
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bedWars1v1Lore.add(CC.translate("&9so why not start here?"));
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bedWars1v1Lore.add(CC.translate(""));
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bedWars1v1Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars1v1ItemStack = new ItemBuilder(Material.WOOD_SWORD).name(CC.translate("&dBedWars 1v1")).lore(bedWars1v1Lore).build();
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List<String> bedWars2v2Lore = new ArrayList<String>();
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bedWars2v2Lore.add(CC.translate(""));
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bedWars2v2Lore.add(CC.translate("&9Adapt, overcome, and conquer,"));
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bedWars2v2Lore.add(CC.translate("&9you are advancing rapidly"));
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bedWars2v2Lore.add(CC.translate(""));
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bedWars2v2Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars2v2ItemStack = new ItemBuilder(Material.STONE_SWORD).name(CC.translate("&dBedWars 2v2")).lore(bedWars2v2Lore).build();
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List<String> bedWars3v3Lore = new ArrayList<String>();
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bedWars3v3Lore.add(CC.translate(""));
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bedWars3v3Lore.add(CC.translate("&9How crazy is this,"));
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bedWars3v3Lore.add(CC.translate("&9it seems like it was just yesterday"));
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bedWars3v3Lore.add(CC.translate("&9since you started"));
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bedWars3v3Lore.add(CC.translate(""));
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bedWars3v3Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars3v3ItemStack = new ItemBuilder(Material.IRON_SWORD).name(CC.translate("&dBedWars 3v3")).lore(bedWars3v3Lore).build();
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List<String> bedWars4v4Lore = new ArrayList<String>();
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bedWars4v4Lore.add(CC.translate(""));
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bedWars4v4Lore.add(CC.translate("&9You are now a master,"));
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bedWars4v4Lore.add(CC.translate("&9you can go up against"));
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bedWars4v4Lore.add(CC.translate("&9the undefeated PvP bot &7(Coming soon)"));
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bedWars4v4Lore.add(CC.translate(""));
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bedWars4v4Lore.add(CC.translate("&fPlaying: &b" + this.main.getGameManager().getPlayingByType(this.gameType)));
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ItemStack bedWars4v4ItemStack = new ItemBuilder(Material.DIAMOND_SWORD).name(CC.translate("&dBedWars 4v4")).lore(bedWars4v4Lore).build();
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this.inventory.setItem(10, bedWars1v1ItemStack);
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this.inventory.setItem(12, bedWars2v2ItemStack);
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this.inventory.setItem(14, bedWars3v3ItemStack);
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this.inventory.setItem(16, bedWars4v4ItemStack);
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this.setFillerGlass();
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}
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}
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@ -51,6 +51,7 @@ public class ScoreboardProvider implements AssembleAdapter {
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if (this.main.getPartyManager().getParty(playerData.getUniqueId()) != null) {
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Party party = this.main.getPartyManager().getParty(playerData.getUniqueId());
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lines.add("&9Party Leader: &d" + Bukkit.getPlayer(party.getLeader()).getName());
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lines.add("&9Party Members: &d" + party.getMembers().size() + "&7/&d" + party.getLimit());
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lines.add(CC.scoreboardBar);
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@ -58,9 +59,12 @@ public class ScoreboardProvider implements AssembleAdapter {
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if (playerData.getPlayerState() == PlayerState.QUEUE) {
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QueueEntry queueEntry = this.main.getQueueManager().getQueueEntry(playerData.getUniqueId());
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if (queueEntry != null) {
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long queueTime = System.currentTimeMillis() - (this.main.getQueueManager().getPlayerQueueTime(playerData.getUniqueId()));
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String formattedQueueTime = TimeUtils.formatIntoMMSS(Math.round(queueTime / 1000L));
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lines.add("&e" + queueEntry.getGameType().getName() + " Queue");
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lines.add("&fTime: &d" + formattedQueueTime);
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lines.add(CC.scoreboardBar);
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