package rip.tilly.bedwars.playerdata; import lombok.Getter; import lombok.Setter; import org.bukkit.entity.Player; import rip.tilly.bedwars.BedWars; import rip.tilly.bedwars.managers.PlayerDataManager; import rip.tilly.bedwars.utils.CC; import java.util.UUID; import java.util.concurrent.ThreadLocalRandom; @Getter @Setter public class PlayerData { private final PlayerDataManager playerDataManager = BedWars.getInstance().getPlayerDataManager(); private PlayerState playerState = PlayerState.SPAWN; private PlayerSettings playerSettings = new PlayerSettings(); private PlayerTeam playerTeam; private final UUID uniqueId; private boolean loaded; private UUID currentGameId; private int teamId; private int kills; private int deaths; private double xp; private int level; private int wins; private int losses; private int gamesPlayed; private Player lastDamager; private int gameKills; public PlayerData(UUID uniqueId) { this.uniqueId = uniqueId; this.loaded = false; this.playerDataManager.loadPlayerData(this); } public void addRandomXp(Player player) { double xp = ThreadLocalRandom.current().nextDouble(0.01, 0.05); this.xp += xp; player.sendMessage(CC.translate("&b&l+" + ((int) (xp * 100)) + "&b&l% xp")); if (this.xp >= 1) { this.level += 1; this.xp = this.xp - (long) this.xp; } } }