here
This commit is contained in:
@ -1,6 +1,7 @@
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package rip.tilly.bedwars.menus.shop;
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import lombok.AllArgsConstructor;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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@ -18,54 +19,69 @@ import java.util.List;
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public class ShopButton extends Button {
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private final String name;
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private final List<String> lore;
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private final Material material;
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private final int data;
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private final int amount;
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private final Material costType;
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private final String costTypeName;
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private final ChatColor costTypeColor;
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private final int cost;
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private final boolean color;
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private final int costItems;
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@Override
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public ItemStack getButtonItem(Player player) {
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List<String> loreList = new ArrayList<>();
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loreList.add(" ");
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loreList.addAll(lore);
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loreList.add("&9Cost: " + costTypeColor + cost + " " + costTypeName);
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loreList.add("&9Amount: &e" + amount + "x");
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// int costItems = 0;
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// for (ItemStack contents : player.getInventory().getContents()) {
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// if (contents != null) {
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// if (contents.getType() == costType) {
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// costItems += contents.getAmount();
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// }
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// }
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// }
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int costItems = 0;
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for (ItemStack contents : player.getInventory().getContents()) {
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if (contents != null) {
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if (contents.getType() == costType) {
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costItems += contents.getAmount();
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}
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}
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}
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loreList.add(" ");
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loreList.add(costItems >= cost ? "&aClick to purchase!" : "&cYou don't have enough " + costTypeName + "!");
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PlayerData playerData = BedWars.getInstance().getPlayerDataManager().getPlayerData(player.getUniqueId());
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if (color) {
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return new ItemBuilder(material).name(name).lore(loreList).amount(amount).durability(playerData.getPlayerTeam().getColorData()).hideFlags().build();
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return new ItemBuilder(material)
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.name((costItems >= cost ? "&a" : "&c") + name)
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.lore(loreList)
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.amount(amount)
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.durability(playerData.getPlayerTeam().getColorData())
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.hideFlags()
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.build();
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} else {
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return new ItemBuilder(material).name(name).lore(loreList).amount(amount).durability(data).hideFlags().build();
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return new ItemBuilder(material)
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.name((costItems >= cost ? "&a" : "&c") + name)
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.lore(loreList)
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.amount(amount)
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.durability(data)
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.hideFlags()
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.build();
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}
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}
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@Override
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public void clicked(Player player, int slot, ClickType clickType, int hotbarButton) {
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if (clickType.isShiftClick()) {
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return;
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}
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// int costItems = 0;
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// for (ItemStack contents : player.getInventory().getContents()) {
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// if (contents != null) {
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// if (contents.getType() == costType) {
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// costItems += contents.getAmount();
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// }
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// }
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// }
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int costItems = 0;
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for (ItemStack contents : player.getInventory().getContents()) {
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if (contents != null) {
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if (contents.getType() == costType) {
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costItems += contents.getAmount();
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}
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}
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}
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PlayerData playerData = BedWars.getInstance().getPlayerDataManager().getPlayerData(player.getUniqueId());
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if (costItems >= cost) {
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@ -81,9 +97,17 @@ public class ShopButton extends Button {
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}
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}
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if (color) {
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player.getInventory().addItem(new ItemBuilder(material).amount(amount).durability(playerData.getPlayerTeam().getColorData()).hideFlags().build());
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player.getInventory().addItem(new ItemBuilder(material)
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.amount(amount)
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.durability(playerData.getPlayerTeam().getColorData())
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.hideFlags()
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.build());
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} else {
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player.getInventory().addItem(new ItemBuilder(material).amount(amount).durability(data).hideFlags().build());
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player.getInventory().addItem(new ItemBuilder(material)
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.amount(amount)
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.durability(data)
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.hideFlags()
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.build());
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}
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playNeutral(player);
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} else {
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@ -1,21 +1,82 @@
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package rip.tilly.bedwars.menus.shop;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import org.bukkit.Material;
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import java.util.Arrays;
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import java.util.List;
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@Getter
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@RequiredArgsConstructor
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public enum ShopType {
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QUICK("Quick Buy", Material.NETHER_STAR, 0),
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BLOCKS("Blocks", Material.STAINED_CLAY, 0),
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ARMOR("Armor", Material.LEATHER_CHESTPLATE, 0),
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TOOLS("Tools", Material.STONE_PICKAXE, 0),
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WEAPONS("Weapons", Material.GOLD_SWORD, 0),
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RANGED("Ranged", Material.BOW, 0),
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POTIONS("Potions", Material.POTION, 0),
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UTILITY("Utility", Material.EGG, 0);
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QUICK("Quick Buy", Arrays.asList(
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" ",
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"&9Handy to buy things quickly!",
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" "
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), Material.NETHER_STAR, 0, 0),
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BLOCKS("Blocks", Arrays.asList(
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" ",
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"&9Buy yourself some blocks to",
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"&9defend your bed and get to",
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"&9your enemies!",
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" "
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), Material.STAINED_CLAY, 0, 2),
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ARMOR("Armor", Arrays.asList(
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" ",
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"&9Protect yourself with armor",
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"&9that stays after death!",
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" "
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), Material.LEATHER_CHESTPLATE, 0, 3),
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TOOLS("Tools", Arrays.asList(
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" ",
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"&9Break the blocks of your enemies",
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"&9quicker and faster with tools!",
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" "
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), Material.STONE_PICKAXE, 0, 4),
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WEAPONS("Weapons", Arrays.asList(
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" ",
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"&9Make killing enemies easier",
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"&9and quicker with stronger",
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"&9weapons!",
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" "
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), Material.GOLD_SWORD, 0, 5),
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RANGED("Ranged", Arrays.asList(
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" ",
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"&9Don't like close quarter",
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"&9combat? Then the ranged",
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"&9weapons are for you!",
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" "
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), Material.BOW, 0, 6),
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POTIONS("Potions", Arrays.asList(
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" ",
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"&9Sneak up on your enemies",
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"&9with special brewed potions!",
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" "
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), Material.POTION, 0, 7),
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UTILITY("Utility", Arrays.asList(
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" ",
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"&9Need extra utilities to destroy",
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"&9your enemies? Then the utilities",
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"&9are for you!",
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" "
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), Material.EGG, 0, 8);
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private final String name;
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private final List<String> lore;
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private final Material material;
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private final int data;
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private final int slot;
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public static ShopType getByName(String name) {
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return Arrays.stream(values()).filter(type -> type.name.equalsIgnoreCase(name)).findFirst().orElse(null);
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}
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}
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@ -1,10 +1,56 @@
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//package rip.tilly.bedwars.menus.shop;
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//
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//import lombok.AllArgsConstructor;
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//import rip.tilly.bedwars.utils.menu.Button;
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//
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//@AllArgsConstructor
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//public class ShopTypeButton extends Button {
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//
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// private final ShopType shopType;
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//}
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package rip.tilly.bedwars.menus.shop;
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import lombok.AllArgsConstructor;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import rip.tilly.bedwars.menus.shop.blocks.BlocksMenu;
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import rip.tilly.bedwars.utils.ItemBuilder;
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import rip.tilly.bedwars.utils.menu.Button;
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import java.util.ArrayList;
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import java.util.List;
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@AllArgsConstructor
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public class ShopTypeButton extends Button {
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private final ShopType shopType;
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@Override
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public ItemStack getButtonItem(Player player) {
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List<String> loreList = new ArrayList<>(shopType.getLore());
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loreList.add("&eClick to open the " + shopType.getName() + " section!");
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return new ItemBuilder(shopType.getMaterial())
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.durability(shopType.getData())
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.name(shopType.getName())
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.lore(loreList)
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.hideFlags()
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.build();
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}
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@Override
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public void clicked(Player player, int slot, ClickType clickType, int hotbarButton) {
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playNeutral(player);
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switch (shopType) {
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case QUICK:
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break;
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case BLOCKS:
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new BlocksMenu().openMenu(player);
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break;
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case ARMOR:
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break;
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case TOOLS:
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break;
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case WEAPONS:
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break;
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case RANGED:
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break;
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case POTIONS:
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break;
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case UTILITY:
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break;
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}
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}
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}
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@ -1,7 +1,13 @@
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package rip.tilly.bedwars.menus.shop.blocks;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import rip.tilly.bedwars.menus.shop.ShopButton;
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import rip.tilly.bedwars.menus.shop.ShopType;
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import rip.tilly.bedwars.menus.shop.ShopTypeButton;
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import rip.tilly.bedwars.utils.CC;
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import rip.tilly.bedwars.utils.ItemBuilder;
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import rip.tilly.bedwars.utils.menu.Button;
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import rip.tilly.bedwars.utils.menu.Menu;
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@ -17,13 +23,34 @@ public class BlocksMenu extends Menu {
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@Override
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public String getTitle(Player player) {
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return CC.translate("&eBlocks");
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return CC.translate("&eClick a block to purchase...");
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}
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@Override
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public Map<Integer, Button> getButtons(Player player) {
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Map<Integer, Button> buttons = new HashMap<>();
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for (ShopType types : ShopType.values()) {
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buttons.put(types.getSlot(), new ShopTypeButton(types));
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}
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buttons.put(ShopType.BLOCKS.getSlot() + 9, Button.placeholder(Material.STAINED_GLASS_PANE, (byte) 5, " "));
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buttons.put(19, new ShopButton("Wool", Material.WOOL, 0, 16, Material.IRON_INGOT, "Iron", ChatColor.WHITE, 4, true));
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buttons.put(20, new ShopButton("Stained Clay", Material.STAINED_CLAY, 0, 16, Material.IRON_INGOT, "Iron", ChatColor.WHITE,12, true));
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buttons.put(21, new ShopButton("Blast-Proof Glass", Material.GLASS, 0, 4, Material.IRON_INGOT, "Iron", ChatColor.WHITE,12, true));
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buttons.put(22, new ShopButton("End Stone", Material.ENDER_STONE, 0, 12, Material.IRON_INGOT, "Iron", ChatColor.WHITE,24, false));
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buttons.put(23, new ShopButton("Ladder", Material.LADDER, 0, 8, Material.IRON_INGOT, "Iron", ChatColor.WHITE,4, false));
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buttons.put(24, new ShopButton("Wood", Material.WOOD, 0, 12, Material.GOLD_INGOT, "Gold", ChatColor.GOLD,4, false));
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buttons.put(25, new ShopButton("Obsidian", Material.OBSIDIAN, 0, 4, Material.EMERALD, "Emerald", ChatColor.GREEN,4, false));
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fillEmptySlots(buttons, new ItemBuilder(Material.STAINED_GLASS_PANE).durability(7).name(" ").build());
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return buttons;
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}
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@Override
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public int getSize() {
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return 6 * 9;
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}
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}
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Reference in New Issue
Block a user