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package rip.tilly.bedwars.runnables;
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import lombok.AllArgsConstructor;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.util.Vector;
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import org.github.paperspigot.Title;
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import rip.tilly.bedwars.BedWars;
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import rip.tilly.bedwars.game.Game;
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import rip.tilly.bedwars.game.GameTeam;
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import rip.tilly.bedwars.playerdata.PlayerData;
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import rip.tilly.bedwars.playerdata.PlayerState;
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import rip.tilly.bedwars.utils.CC;
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@AllArgsConstructor
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public class RespawnRunnable extends BukkitRunnable {
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private final BedWars plugin;
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private final Player player;
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private final PlayerData playerData;
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private final Game game;
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private final GameTeam gameTeam;
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private final int startingTime;
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private int respawnTime;
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private boolean isInGame(PlayerData playerData) {
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return playerData.getPlayerState() == PlayerState.PLAYING;
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}
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@Override
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public void run() {
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if (!this.isInGame(this.playerData)) {
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cancel();
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return;
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}
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if (this.respawnTime <= 1) {
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this.playerData.setPlayerState(PlayerState.PLAYING);
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this.game.getTeams().forEach(team -> team.playingPlayers().forEach(gamePlayer -> gamePlayer.showPlayer(this.player)));
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this.player.teleport(this.gameTeam.getId() == 1 ? this.game.getCopiedArena().getA().toBukkitLocation() : this.game.getCopiedArena().getB().toBukkitLocation());
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this.player.sendTitle(new Title(CC.translate("&aRespawning..."), "", 1, 20, 0));
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this.player.sendMessage(CC.translate("&aYou have respawned!"));
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this.player.playSound(this.player.getLocation(), Sound.ORB_PICKUP, 10F, 1F);
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for (ItemStack stack : this.plugin.getGameManager().getGameItems()) {
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this.player.getInventory().addItem(stack);
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}
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this.game.getTeams().forEach(team -> team.playingPlayers().filter(player1 -> !this.player.equals(player1))
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.forEach(matchplayer -> matchplayer.sendMessage(CC.translate(this.gameTeam.getPlayerTeam().getChatColor() + this.player.getName() + " &ehas respawned!"))));
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this.player.setHealth(this.player.getMaxHealth());
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this.player.setFoodLevel(20);
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this.playerData.setLastDamager(null);
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cancel();
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return;
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}
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if (this.respawnTime == this.startingTime) {
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this.playerData.setPlayerState(PlayerState.RESPAWNING);
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this.game.getTeams().forEach(team -> team.playingPlayers().forEach(gamePlayer -> gamePlayer.hidePlayer(this.player)));
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this.player.getInventory().clear();
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this. player.updateInventory();
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this.player.setHealth(this.player.getMaxHealth());
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this.player.setFoodLevel(20);
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this. player.setVelocity(this.player.getVelocity().add(new Vector(0, 0.25, 0)));
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this.player.setAllowFlight(true);
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this.player.setFlying(true);
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this.player.setVelocity(this.player.getVelocity().add(new Vector(0, 0.15, 0)));
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this. player.setAllowFlight(true);
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this. player.setFlying(true);
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}
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this.respawnTime--;
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this.player.sendTitle(new Title(CC.translate("&e" + this.respawnTime), " ", 5, 20, 5));
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this.player.playSound(this.player.getLocation(), Sound.NOTE_PLING, 0.7F, 1.0F);
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}
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}
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