This commit is contained in:
Luca
2021-11-23 18:43:09 +01:00
parent d846b722c4
commit 9209b3e5cc
10 changed files with 309 additions and 29 deletions

View File

@ -3,6 +3,7 @@ package rip.tilly.bedwars.managers;
import lombok.Getter;
import org.bukkit.Color;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@ -17,7 +18,9 @@ import rip.tilly.bedwars.managers.hotbar.impl.HotbarItem;
import rip.tilly.bedwars.playerdata.currentgame.PlayerCurrentGameData;
import rip.tilly.bedwars.playerdata.PlayerData;
import rip.tilly.bedwars.playerdata.PlayerState;
import rip.tilly.bedwars.playerdata.currentgame.TeamUpgrades;
import rip.tilly.bedwars.utils.ItemBuilder;
import rip.tilly.bedwars.utils.ItemUtil;
import rip.tilly.bedwars.utils.PlayerUtil;
import rip.tilly.bedwars.utils.TtlHashMap;
@ -210,44 +213,282 @@ public class GameManager {
this.plugin.getPlayerDataManager().resetPlayer(player, true);
}
public List<ItemStack> getGameItems(PlayerCurrentGameData currentGameData) {
public List<ItemStack> getGameItems(PlayerCurrentGameData currentGameData, TeamUpgrades teamUpgrades) {
List<ItemStack> allItems = new ArrayList<>();
ItemStack sword = new ItemBuilder(Material.WOOD_SWORD).build();
ItemStack sword = new ItemBuilder(Material.WOOD_SWORD).addUnbreakable().build();
if (teamUpgrades.isSharpenedSwords()) {
sword = new ItemBuilder(Material.WOOD_SWORD).enchantment(Enchantment.DAMAGE_ALL, 1).addUnbreakable().build();
}
allItems.add(sword);
if (currentGameData.isShears()) {
ItemStack shears = new ItemBuilder(Material.SHEARS).build();
ItemStack shears = new ItemBuilder(Material.SHEARS).addUnbreakable().build();
allItems.add(shears);
}
ItemStack axe = null;
if (currentGameData.getAxeLevel() > 0) {
if (currentGameData.getAxeLevel() == 1) {
switch (currentGameData.getAxeLevel()) {
case 1:
axe = new ItemBuilder(Material.WOOD_AXE).enchantment(Enchantment.DIG_SPEED, 1).addUnbreakable().build();
break;
case 2:
axe = new ItemBuilder(Material.STONE_AXE).enchantment(Enchantment.DIG_SPEED, 1).addUnbreakable().build();
break;
case 3:
axe = new ItemBuilder(Material.IRON_AXE).enchantment(Enchantment.DIG_SPEED, 2).addUnbreakable().build();
break;
case 4:
axe = new ItemBuilder(Material.DIAMOND_AXE).enchantment(Enchantment.DIG_SPEED, 3).addUnbreakable().build();
break;
default:
axe = null;
break;
}
if (currentGameData.getAxeLevel() == 1) {
}
if (currentGameData.getAxeLevel() == 1) {
}
if (currentGameData.getAxeLevel() == 1) {
}
if (axe != null) {
allItems.add(axe);
}
ItemStack pickaxe = null;
if (currentGameData.getPickaxeLevel() > 0) {
switch (currentGameData.getPickaxeLevel()) {
case 1:
pickaxe = new ItemBuilder(Material.WOOD_PICKAXE).enchantment(Enchantment.DIG_SPEED, 1).addUnbreakable().build();
break;
case 2:
pickaxe = new ItemBuilder(Material.IRON_PICKAXE).enchantment(Enchantment.DIG_SPEED, 2).addUnbreakable().build();
break;
case 3:
pickaxe = new ItemBuilder(Material.GOLD_PICKAXE).enchantment(Enchantment.DIG_SPEED, 3).enchantment(Enchantment.DAMAGE_ALL, 2).addUnbreakable().build();
break;
case 4:
pickaxe = new ItemBuilder(Material.DIAMOND_PICKAXE).enchantment(Enchantment.DIG_SPEED, 3).addUnbreakable().build();
break;
default:
pickaxe = null;
break;
}
}
if (pickaxe != null) {
allItems.add(pickaxe);
}
return allItems;
}
public ItemStack[] getGameArmor(PlayerData playerData) {
public ItemStack[] getGameArmor(PlayerData playerData, TeamUpgrades teamUpgrades) {
Color color = playerData.getPlayerTeam().getColor();
PlayerCurrentGameData currentGameData = playerData.getCurrentGameData();
return new ItemStack[] {
new ItemBuilder(Material.LEATHER_BOOTS).color(color).build(),
new ItemBuilder(Material.LEATHER_LEGGINGS).color(color).build(),
new ItemBuilder(Material.LEATHER_CHESTPLATE).color(color).build(),
new ItemBuilder(Material.LEATHER_HELMET).color(color).build()
};
ItemStack leatherBoots = new ItemBuilder(Material.LEATHER_BOOTS).color(color).addUnbreakable().build();
ItemStack leatherLeggings = new ItemBuilder(Material.LEATHER_LEGGINGS).color(color).addUnbreakable().build();
ItemStack leatherChestplate = new ItemBuilder(Material.LEATHER_CHESTPLATE).color(color).addUnbreakable().build();
ItemStack leatherHelmet = new ItemBuilder(Material.LEATHER_HELMET).color(color).addUnbreakable().build();
ItemStack chainBoots = new ItemBuilder(Material.CHAINMAIL_BOOTS).addUnbreakable().build();
ItemStack chainLeggings = new ItemBuilder(Material.CHAINMAIL_LEGGINGS).addUnbreakable().build();
ItemStack ironBoots = new ItemBuilder(Material.IRON_BOOTS).addUnbreakable().build();
ItemStack ironLeggings = new ItemBuilder(Material.IRON_LEGGINGS).addUnbreakable().build();
ItemStack diamondBoots = new ItemBuilder(Material.DIAMOND_BOOTS).addUnbreakable().build();
ItemStack diamondLeggings = new ItemBuilder(Material.DIAMOND_LEGGINGS).addUnbreakable().build();
switch (teamUpgrades.getArmorLevel()) {
case 0:
switch (currentGameData.getArmorType()) {
case LEATHER:
return new ItemStack[]{
leatherBoots,
leatherLeggings,
leatherChestplate,
leatherHelmet
};
case CHAIN:
return new ItemStack[]{
chainBoots,
chainLeggings,
leatherChestplate,
leatherHelmet
};
case IRON:
return new ItemStack[]{
ironBoots,
ironLeggings,
leatherChestplate,
leatherHelmet
};
case DIAMOND:
return new ItemStack[]{
diamondBoots,
diamondLeggings,
leatherChestplate,
leatherHelmet
};
}
break;
case 1:
switch (currentGameData.getArmorType()) {
case LEATHER:
return new ItemStack[]{
ItemUtil.reEnchantItem(leatherBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(leatherLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
};
case CHAIN:
return new ItemStack[]{
ItemUtil.reEnchantItem(chainBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(chainLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
};
case IRON:
return new ItemStack[]{
ItemUtil.reEnchantItem(ironBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(ironLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
};
case DIAMOND:
return new ItemStack[]{
ItemUtil.reEnchantItem(diamondBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(diamondLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 1, true),
};
}
break;
case 2:
switch (currentGameData.getArmorType()) {
case LEATHER:
return new ItemStack[]{
ItemUtil.reEnchantItem(leatherBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(leatherLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
};
case CHAIN:
return new ItemStack[]{
ItemUtil.reEnchantItem(chainBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(chainLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
};
case IRON:
return new ItemStack[]{
ItemUtil.reEnchantItem(ironBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(ironLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
};
case DIAMOND:
return new ItemStack[]{
ItemUtil.reEnchantItem(diamondBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(diamondLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 2, true),
};
}
break;
case 3:
switch (currentGameData.getArmorType()) {
case LEATHER:
return new ItemStack[]{
ItemUtil.reEnchantItem(leatherBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(leatherLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
};
case CHAIN:
return new ItemStack[]{
ItemUtil.reEnchantItem(chainBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(chainLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
};
case IRON:
return new ItemStack[]{
ItemUtil.reEnchantItem(ironBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(ironLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
};
case DIAMOND:
return new ItemStack[]{
ItemUtil.reEnchantItem(diamondBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(diamondLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 3, true),
};
}
break;
case 4:
switch (currentGameData.getArmorType()) {
case LEATHER:
return new ItemStack[]{
ItemUtil.reEnchantItem(leatherBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(leatherLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
};
case CHAIN:
return new ItemStack[]{
ItemUtil.reEnchantItem(chainBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(chainLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
};
case IRON:
return new ItemStack[]{
ItemUtil.reEnchantItem(ironBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(ironLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
};
case DIAMOND:
return new ItemStack[]{
ItemUtil.reEnchantItem(diamondBoots, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(diamondLeggings, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(leatherChestplate, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
ItemUtil.reEnchantItem(leatherHelmet, Enchantment.PROTECTION_ENVIRONMENTAL, 4, true),
};
}
break;
default:
switch (currentGameData.getArmorType()) {
case LEATHER:
return new ItemStack[]{
leatherBoots,
leatherLeggings,
leatherChestplate,
leatherHelmet
};
case CHAIN:
return new ItemStack[]{
chainBoots,
chainLeggings,
leatherChestplate,
leatherHelmet
};
case IRON:
return new ItemStack[]{
ironBoots,
ironLeggings,
leatherChestplate,
leatherHelmet
};
case DIAMOND:
return new ItemStack[]{
diamondBoots,
diamondLeggings,
leatherChestplate,
leatherHelmet
};
}
break;
}
return null;
}
public void clearBlocks(Game game) {