Add a gui and a menu system and some more shit

This commit is contained in:
Trixkz
2021-11-21 21:36:37 -05:00
parent 3eed8f07ef
commit 0285358607
7 changed files with 439 additions and 1 deletions

View File

@ -0,0 +1,90 @@
package rip.tilly.bedwars.menusystem.menu;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.ItemStack;
import rip.tilly.bedwars.menusystem.Menu;
import rip.tilly.bedwars.menusystem.PlayerMenuUtil;
import rip.tilly.bedwars.utils.CC;
import rip.tilly.bedwars.utils.ItemBuilder;
import java.util.ArrayList;
import java.util.List;
public class PlayAGameMenu extends Menu {
public PlayAGameMenu(PlayerMenuUtil playerMenuUtil) {
super(playerMenuUtil);
}
@Override
public String getMenuName() {
return CC.translate("&eSelect a game to play...");
}
@Override
public int getSlots() {
return 27;
}
@Override
public void handleMenu(InventoryClickEvent event) {
Player player = (Player) event.getWhoClicked();
if (event.getView().getTitle().equalsIgnoreCase(CC.translate("&eSelect a game to play..."))) {
switch (event.getCurrentItem().getType()) {
case WOOD_SWORD:
break;
case STONE_SWORD:
break;
case IRON_SWORD:
break;
case DIAMOND_SWORD:
break;
}
player.closeInventory();
}
}
@Override
public void setMenuItems() {
List<String> bedWars1v1Lore = new ArrayList<String>();
bedWars1v1Lore.add(CC.translate(""));
bedWars1v1Lore.add(CC.translate("&9You have to start somewhere,"));
bedWars1v1Lore.add(CC.translate("&9so why not start here?"));
ItemStack bedWars1v1ItemStack = new ItemBuilder(Material.WOOD_SWORD).name(CC.translate("&dBedWars 1v1")).lore(bedWars1v1Lore).build();
List<String> bedWars2v2Lore = new ArrayList<String>();
bedWars2v2Lore.add(CC.translate(""));
bedWars2v2Lore.add(CC.translate("&9Adapt, overcome, and conquer,"));
bedWars2v2Lore.add(CC.translate("&9you are advancing rapidly"));
ItemStack bedWars2v2ItemStack = new ItemBuilder(Material.STONE_SWORD).name(CC.translate("&dBedWars 2v2")).lore(bedWars2v2Lore).build();
List<String> bedWars3v3Lore = new ArrayList<String>();
bedWars3v3Lore.add(CC.translate(""));
bedWars3v3Lore.add(CC.translate("&9How crazy is this,"));
bedWars3v3Lore.add(CC.translate("&9it seems like it was just yesterday"));
bedWars3v3Lore.add(CC.translate("&9since you started"));
ItemStack bedWars3v3ItemStack = new ItemBuilder(Material.IRON_SWORD).name(CC.translate("&dBedWars 3v3")).lore(bedWars3v3Lore).build();
List<String> bedWars4v4Lore = new ArrayList<String>();
bedWars4v4Lore.add(CC.translate(""));
bedWars4v4Lore.add(CC.translate("&9You are now a master,"));
bedWars4v4Lore.add(CC.translate("&9you can go up against"));
bedWars4v4Lore.add(CC.translate("&9the undefeated PvP bot &7(Coming soon)"));
ItemStack bedWars4v4ItemStack = new ItemBuilder(Material.DIAMOND_SWORD).name(CC.translate("&dBedWars 4v4")).lore(bedWars4v4Lore).build();
this.inventory.setItem(10, bedWars1v1ItemStack);
this.inventory.setItem(12, bedWars2v2ItemStack);
this.inventory.setItem(14, bedWars3v3ItemStack);
this.inventory.setItem(16, bedWars4v4ItemStack);
this.setFillerGlass();
}
}