Add a gui and a menu system and some more shit
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@ -0,0 +1,90 @@
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package rip.tilly.bedwars.menusystem.menu;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.inventory.ItemStack;
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import rip.tilly.bedwars.menusystem.Menu;
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import rip.tilly.bedwars.menusystem.PlayerMenuUtil;
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import rip.tilly.bedwars.utils.CC;
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import rip.tilly.bedwars.utils.ItemBuilder;
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import java.util.ArrayList;
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import java.util.List;
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public class PlayAGameMenu extends Menu {
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public PlayAGameMenu(PlayerMenuUtil playerMenuUtil) {
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super(playerMenuUtil);
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}
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@Override
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public String getMenuName() {
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return CC.translate("&eSelect a game to play...");
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}
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@Override
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public int getSlots() {
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return 27;
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}
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@Override
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public void handleMenu(InventoryClickEvent event) {
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Player player = (Player) event.getWhoClicked();
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if (event.getView().getTitle().equalsIgnoreCase(CC.translate("&eSelect a game to play..."))) {
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switch (event.getCurrentItem().getType()) {
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case WOOD_SWORD:
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break;
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case STONE_SWORD:
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break;
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case IRON_SWORD:
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break;
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case DIAMOND_SWORD:
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break;
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}
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player.closeInventory();
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}
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}
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@Override
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public void setMenuItems() {
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List<String> bedWars1v1Lore = new ArrayList<String>();
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bedWars1v1Lore.add(CC.translate(""));
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bedWars1v1Lore.add(CC.translate("&9You have to start somewhere,"));
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bedWars1v1Lore.add(CC.translate("&9so why not start here?"));
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ItemStack bedWars1v1ItemStack = new ItemBuilder(Material.WOOD_SWORD).name(CC.translate("&dBedWars 1v1")).lore(bedWars1v1Lore).build();
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List<String> bedWars2v2Lore = new ArrayList<String>();
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bedWars2v2Lore.add(CC.translate(""));
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bedWars2v2Lore.add(CC.translate("&9Adapt, overcome, and conquer,"));
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bedWars2v2Lore.add(CC.translate("&9you are advancing rapidly"));
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ItemStack bedWars2v2ItemStack = new ItemBuilder(Material.STONE_SWORD).name(CC.translate("&dBedWars 2v2")).lore(bedWars2v2Lore).build();
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List<String> bedWars3v3Lore = new ArrayList<String>();
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bedWars3v3Lore.add(CC.translate(""));
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bedWars3v3Lore.add(CC.translate("&9How crazy is this,"));
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bedWars3v3Lore.add(CC.translate("&9it seems like it was just yesterday"));
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bedWars3v3Lore.add(CC.translate("&9since you started"));
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ItemStack bedWars3v3ItemStack = new ItemBuilder(Material.IRON_SWORD).name(CC.translate("&dBedWars 3v3")).lore(bedWars3v3Lore).build();
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List<String> bedWars4v4Lore = new ArrayList<String>();
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bedWars4v4Lore.add(CC.translate(""));
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bedWars4v4Lore.add(CC.translate("&9You are now a master,"));
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bedWars4v4Lore.add(CC.translate("&9you can go up against"));
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bedWars4v4Lore.add(CC.translate("&9the undefeated PvP bot &7(Coming soon)"));
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ItemStack bedWars4v4ItemStack = new ItemBuilder(Material.DIAMOND_SWORD).name(CC.translate("&dBedWars 4v4")).lore(bedWars4v4Lore).build();
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this.inventory.setItem(10, bedWars1v1ItemStack);
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this.inventory.setItem(12, bedWars2v2ItemStack);
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this.inventory.setItem(14, bedWars3v3ItemStack);
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this.inventory.setItem(16, bedWars4v4ItemStack);
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this.setFillerGlass();
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}
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}
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