Add a gui and a menu system and some more shit
This commit is contained in:
63
src/main/java/rip/tilly/bedwars/menusystem/Menu.java
Normal file
63
src/main/java/rip/tilly/bedwars/menusystem/Menu.java
Normal file
@ -0,0 +1,63 @@
|
||||
package rip.tilly.bedwars.menusystem;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.InventoryHolder;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
import rip.tilly.bedwars.utils.ItemBuilder;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public abstract class Menu implements InventoryHolder {
|
||||
|
||||
protected PlayerMenuUtil playerMenuUtil;
|
||||
protected Inventory inventory;
|
||||
protected ItemStack FILLER_GLASS = new ItemBuilder(Material.STAINED_GLASS_PANE).durability(7).name("").build();
|
||||
|
||||
public Menu(PlayerMenuUtil playerMenuUtil) {
|
||||
this.playerMenuUtil = playerMenuUtil;
|
||||
}
|
||||
|
||||
public abstract String getMenuName();
|
||||
|
||||
public abstract int getSlots();
|
||||
|
||||
public abstract void handleMenu(InventoryClickEvent event);
|
||||
|
||||
public abstract void setMenuItems();
|
||||
|
||||
public void open() {
|
||||
inventory = Bukkit.createInventory(this, getSlots(), getMenuName());
|
||||
|
||||
this.setMenuItems();
|
||||
|
||||
playerMenuUtil.getOwner().openInventory(inventory);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Inventory getInventory() {
|
||||
return inventory;
|
||||
}
|
||||
|
||||
public void setFillerGlass(){
|
||||
for (int i = 0; i < this.getSlots(); i++) {
|
||||
if (this.inventory.getItem(i) == null){
|
||||
this.inventory.setItem(i, this.FILLER_GLASS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ItemStack makeItem(Material material, String displayName, String... lore) {
|
||||
ItemStack item = new ItemStack(material);
|
||||
ItemMeta itemMeta = item.getItemMeta();
|
||||
itemMeta.setDisplayName(displayName);
|
||||
|
||||
itemMeta.setLore(Arrays.asList(lore));
|
||||
item.setItemMeta(itemMeta);
|
||||
|
||||
return item;
|
||||
}
|
||||
}
|
@ -0,0 +1,44 @@
|
||||
package rip.tilly.bedwars.menusystem;
|
||||
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.Material;
|
||||
|
||||
public abstract class PaginatedMenu extends Menu {
|
||||
|
||||
protected int page = 0;
|
||||
protected int maxItemsPerPage = 28;
|
||||
protected int index = 0;
|
||||
|
||||
public PaginatedMenu(PlayerMenuUtil playerMenuUtil) {
|
||||
super(playerMenuUtil);
|
||||
}
|
||||
|
||||
public void addMenuBorder() {
|
||||
this.inventory.setItem(48, makeItem(Material.WOOD_BUTTON, ChatColor.GREEN + "Left"));
|
||||
this.inventory.setItem(49, makeItem(Material.BARRIER, ChatColor.DARK_RED + "Close"));
|
||||
this.inventory.setItem(50, makeItem(Material.STONE_BUTTON, ChatColor.GREEN + "Right"));
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
if (this.inventory.getItem(i) == null) {
|
||||
this.inventory.setItem(i, this.FILLER_GLASS);
|
||||
}
|
||||
}
|
||||
|
||||
this.inventory.setItem(17, this.FILLER_GLASS);
|
||||
this.inventory.setItem(18, this.FILLER_GLASS);
|
||||
this.inventory.setItem(26, this.FILLER_GLASS);
|
||||
this.inventory.setItem(27, this.FILLER_GLASS);
|
||||
this.inventory.setItem(35, this.FILLER_GLASS);
|
||||
this.inventory.setItem(36, this.FILLER_GLASS);
|
||||
|
||||
for (int i = 44; i < 54; i++) {
|
||||
if (this.inventory.getItem(i) == null) {
|
||||
this.inventory.setItem(i, this.FILLER_GLASS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int getMaxItemsPerPage() {
|
||||
return maxItemsPerPage;
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
package rip.tilly.bedwars.menusystem;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class PlayerMenuUtil {
|
||||
|
||||
private Player owner;
|
||||
|
||||
public PlayerMenuUtil(Player owner) {
|
||||
this.owner = owner;
|
||||
}
|
||||
|
||||
public Player getOwner() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
public void setOwner(Player owner) {
|
||||
this.owner = owner;
|
||||
}
|
||||
}
|
@ -0,0 +1,90 @@
|
||||
package rip.tilly.bedwars.menusystem.menu;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.inventory.InventoryClickEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import rip.tilly.bedwars.menusystem.Menu;
|
||||
import rip.tilly.bedwars.menusystem.PlayerMenuUtil;
|
||||
import rip.tilly.bedwars.utils.CC;
|
||||
import rip.tilly.bedwars.utils.ItemBuilder;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class PlayAGameMenu extends Menu {
|
||||
|
||||
public PlayAGameMenu(PlayerMenuUtil playerMenuUtil) {
|
||||
super(playerMenuUtil);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getMenuName() {
|
||||
return CC.translate("&eSelect a game to play...");
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSlots() {
|
||||
return 27;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleMenu(InventoryClickEvent event) {
|
||||
Player player = (Player) event.getWhoClicked();
|
||||
|
||||
if (event.getView().getTitle().equalsIgnoreCase(CC.translate("&eSelect a game to play..."))) {
|
||||
switch (event.getCurrentItem().getType()) {
|
||||
case WOOD_SWORD:
|
||||
break;
|
||||
case STONE_SWORD:
|
||||
break;
|
||||
case IRON_SWORD:
|
||||
break;
|
||||
case DIAMOND_SWORD:
|
||||
break;
|
||||
}
|
||||
|
||||
player.closeInventory();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setMenuItems() {
|
||||
List<String> bedWars1v1Lore = new ArrayList<String>();
|
||||
bedWars1v1Lore.add(CC.translate(""));
|
||||
bedWars1v1Lore.add(CC.translate("&9You have to start somewhere,"));
|
||||
bedWars1v1Lore.add(CC.translate("&9so why not start here?"));
|
||||
|
||||
ItemStack bedWars1v1ItemStack = new ItemBuilder(Material.WOOD_SWORD).name(CC.translate("&dBedWars 1v1")).lore(bedWars1v1Lore).build();
|
||||
|
||||
List<String> bedWars2v2Lore = new ArrayList<String>();
|
||||
bedWars2v2Lore.add(CC.translate(""));
|
||||
bedWars2v2Lore.add(CC.translate("&9Adapt, overcome, and conquer,"));
|
||||
bedWars2v2Lore.add(CC.translate("&9you are advancing rapidly"));
|
||||
|
||||
ItemStack bedWars2v2ItemStack = new ItemBuilder(Material.STONE_SWORD).name(CC.translate("&dBedWars 2v2")).lore(bedWars2v2Lore).build();
|
||||
|
||||
List<String> bedWars3v3Lore = new ArrayList<String>();
|
||||
bedWars3v3Lore.add(CC.translate(""));
|
||||
bedWars3v3Lore.add(CC.translate("&9How crazy is this,"));
|
||||
bedWars3v3Lore.add(CC.translate("&9it seems like it was just yesterday"));
|
||||
bedWars3v3Lore.add(CC.translate("&9since you started"));
|
||||
|
||||
ItemStack bedWars3v3ItemStack = new ItemBuilder(Material.IRON_SWORD).name(CC.translate("&dBedWars 3v3")).lore(bedWars3v3Lore).build();
|
||||
|
||||
List<String> bedWars4v4Lore = new ArrayList<String>();
|
||||
bedWars4v4Lore.add(CC.translate(""));
|
||||
bedWars4v4Lore.add(CC.translate("&9You are now a master,"));
|
||||
bedWars4v4Lore.add(CC.translate("&9you can go up against"));
|
||||
bedWars4v4Lore.add(CC.translate("&9the undefeated PvP bot &7(Coming soon)"));
|
||||
|
||||
ItemStack bedWars4v4ItemStack = new ItemBuilder(Material.DIAMOND_SWORD).name(CC.translate("&dBedWars 4v4")).lore(bedWars4v4Lore).build();
|
||||
|
||||
this.inventory.setItem(10, bedWars1v1ItemStack);
|
||||
this.inventory.setItem(12, bedWars2v2ItemStack);
|
||||
this.inventory.setItem(14, bedWars3v3ItemStack);
|
||||
this.inventory.setItem(16, bedWars4v4ItemStack);
|
||||
|
||||
this.setFillerGlass();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user